main.cpp 2.6 KB

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  1. #include <igl/readOFF.h>
  2. #define IGL_NO_CORK
  3. //#undef IGL_STATIC_LIBRARY
  4. #include <igl/boolean/mesh_boolean.h>
  5. #include <igl/viewer/Viewer.h>
  6. #include <Eigen/Core>
  7. #include <iostream>
  8. #include "tutorial_shared_path.h"
  9. Eigen::MatrixXd VA,VB,VC;
  10. Eigen::VectorXi J,I;
  11. Eigen::MatrixXi FA,FB,FC;
  12. igl::boolean::MeshBooleanType boolean_type(
  13. igl::boolean::MESH_BOOLEAN_TYPE_UNION);
  14. const char * MESH_BOOLEAN_TYPE_NAMES[] =
  15. {
  16. "Union",
  17. "Intersect",
  18. "Minus",
  19. "XOR",
  20. "Resolve",
  21. };
  22. void update(igl::viewer::Viewer &viewer)
  23. {
  24. igl::boolean::mesh_boolean(VA,FA,VB,FB,boolean_type,VC,FC,J);
  25. Eigen::MatrixXd C(FC.rows(),3);
  26. for(size_t f = 0;f<C.rows();f++)
  27. {
  28. if(J(f)<FA.rows())
  29. {
  30. C.row(f) = Eigen::RowVector3d(1,0,0);
  31. }else
  32. {
  33. C.row(f) = Eigen::RowVector3d(0,1,0);
  34. }
  35. }
  36. viewer.data.clear();
  37. viewer.data.set_mesh(VC,FC);
  38. viewer.data.set_colors(C);
  39. }
  40. bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mods)
  41. {
  42. switch(key)
  43. {
  44. default:
  45. return false;
  46. case '.':
  47. boolean_type =
  48. static_cast<igl::boolean::MeshBooleanType>(
  49. (boolean_type+1)% igl::boolean::NUM_MESH_BOOLEAN_TYPES);
  50. break;
  51. case ',':
  52. boolean_type =
  53. static_cast<igl::boolean::MeshBooleanType>(
  54. (boolean_type+igl::boolean::NUM_MESH_BOOLEAN_TYPES-1)%
  55. igl::boolean::NUM_MESH_BOOLEAN_TYPES);
  56. break;
  57. case '[':
  58. viewer.core.camera_dnear -= 0.1;
  59. return true;
  60. case ']':
  61. viewer.core.camera_dnear += 0.1;
  62. return true;
  63. }
  64. std::cout<<"A "<<MESH_BOOLEAN_TYPE_NAMES[boolean_type]<<" B."<<std::endl;
  65. igl::boolean::mesh_boolean(VA,FA,VB,FB,boolean_type,VC,FC);
  66. update(viewer);
  67. return true;
  68. }
  69. int main(int argc, char *argv[])
  70. {
  71. using namespace Eigen;
  72. using namespace std;
  73. igl::readOFF(TUTORIAL_SHARED_PATH "/cheburashka.off",VA,FA);
  74. igl::readOFF(TUTORIAL_SHARED_PATH "/decimated-knight.off",VB,FB);
  75. // Plot the mesh with pseudocolors
  76. igl::viewer::Viewer viewer;
  77. // Initialize
  78. update(viewer);
  79. viewer.core.show_lines = true;
  80. viewer.callback_key_down = &key_down;
  81. viewer.core.camera_dnear = 3.9;
  82. cout<<
  83. "Press '.' to switch to next boolean operation type."<<endl<<
  84. "Press ',' to switch to previous boolean operation type."<<endl<<
  85. "Press ']' to push near cutting plane away from camera."<<endl<<
  86. "Press '[' to pull near cutting plane closer to camera."<<endl<<
  87. "Hint: investigate _inside_ the model to see orientation changes."<<endl;
  88. viewer.launch();
  89. }