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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COPYLEFT_MARCHINGCUBES_H
- #define IGL_COPYLEFT_MARCHINGCUBES_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace copyleft
- {
- // marching_cubes( values, points, x_res, y_res, z_res, vertices, faces )
- //
- // performs marching cubes reconstruction on the grid defined by values, and
- // points, and generates vertices and faces
- //
- // Input:
- // values #number_of_grid_points x 1 array -- the scalar values of an
- // implicit function defined on the grid points (<0 in the inside of the
- // surface, 0 on the border, >0 outside)
- // points #number_of_grid_points x 3 array -- 3-D positions of the grid
- // points, ordered in x,y,z order:
- // points[index] = the point at (x,y,z) where :
- // x = (index % (xres -1),
- // y = (index / (xres-1)) %(yres-1),
- // z = index / (xres -1) / (yres -1) ).
- // where x,y,z index x, y, z dimensions
- // i.e. index = x + y*xres + z*xres*yres
- // xres resolutions of the grid in x dimension
- // yres resolutions of the grid in y dimension
- // zres resolutions of the grid in z dimension
- // Output:
- // vertices #V by 3 list of mesh vertex positions
- // faces #F by 3 list of mesh triangle indices
- //
- template <typename DerivedV1, typename DerivedV2, typename DerivedF>
- IGL_INLINE void marching_cubes(
- const Eigen::PlainObjectBase<DerivedV1> &values,
- const Eigen::PlainObjectBase<DerivedV2> &points,
- const unsigned x_res,
- const unsigned y_res,
- const unsigned z_res,
- Eigen::PlainObjectBase<DerivedV2> &vertices,
- Eigen::PlainObjectBase<DerivedF> &faces);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "marching_cubes.cpp"
- #endif
- #endif
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