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- #include <test_common.h>
- #include <igl/cotmatrix_entries.h>
- #include <igl/edge_lengths.h>
- #include <igl/EPS.h>
- TEST(cotmatrix_entries, simple)
- {
- //The allowed error for this test
- const double epsilon = 1e-15;
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- //This is a cube of dimensions 1.0x1.0x1.0
- test_common::load_mesh("cube.obj", V, F);
- //Prepare another mesh with triangles along side diagonals of the cube
- //These triangles are form a regular tetrahedron of side sqrt(2)
- Eigen::MatrixXi F_tet(4,3);
- F_tet << 4,6,1,
- 6,4,3,
- 4,1,3,
- 1,6,3;
- //1. Check cotmatrix_entries
- Eigen::MatrixXd C1;
- igl::cotmatrix_entries(V,F,C1);
- ASSERT_EQ(F.rows(), C1.rows());
- ASSERT_EQ(3, C1.cols());
- //All angles in unit cube measure 45 or 90 degrees
- //Their (half)cotangent must value 0.5 or 0.0
- for(int f = 0;f<C1.rows();f++)
- {
- #ifdef IGL_EDGE_LENGTHS_SQUARED_H
- //Hard assert if we have edge_length_squared
- for(int v = 0;v<3;v++)
- if (C1(f,v) > 0.1)
- ASSERT_EQ(0.5, C1(f,v));
- else
- ASSERT_EQ(0.0, C1(f,v));
- //All cotangents sum 1.0 for those triangles
- ASSERT_EQ(1.0, C1.row(f).sum());
- #else
- //Soft assert if we have not edge_length_squared
- for(int v = 0;v<3;v++)
- if (C1(f,v) > 0.1)
- ASSERT_NEAR(0.5, C1(f,v), epsilon);
- else
- ASSERT_NEAR(0.0, C1(f,v), epsilon);
- //All cotangents sum 1.0 for those triangles
- ASSERT_NEAR(1.0, C1.row(f).sum(), epsilon);
- #endif
- }
- //Check the regular tetrahedron
- Eigen::MatrixXd C2;
- igl::cotmatrix_entries(V,F_tet,C2);
- ASSERT_EQ(F_tet.rows(), C2.rows());
- ASSERT_EQ(3, C2.cols());
- for(int f = 0;f<C2.rows();f++)
- {
- //Their (half)cotangent must value 0.5 / tan(M_PI / 3.0)
- for(int v = 0;v<3;v++)
- ASSERT_NEAR(0.5 / tan(M_PI / 3.0), C2(f,v), epsilon);
- }
- //Scale the cube to have huge sides
- Eigen::MatrixXd V_huge = V * 1.0e8;
- igl::cotmatrix_entries(V_huge,F,C1);
- ASSERT_EQ(F.rows(), C1.rows());
- ASSERT_EQ(3, C1.cols());
- //All angles still measure 45 or 90 degrees
- //Their (half)cotangent must value 0.5 or 0.0
- for(int f = 0;f<C1.rows();f++)
- {
- #ifdef IGL_EDGE_LENGTHS_SQUARED_H
- //Hard assert if we have edge_length_squared
- for(int v = 0;v<3;v++)
- if (C1(f,v) > 0.1)
- ASSERT_EQ(0.5, C1(f,v));
- else
- ASSERT_EQ(0.0, C1(f,v));
- //All cotangents sum 1.0 for those triangles
- ASSERT_EQ(1.0, C1.row(f).sum());
- #else
- //Soft assert if we have not edge_length_squared
- for(int v = 0;v<3;v++)
- if (C1(f,v) > 0.1)
- ASSERT_NEAR(0.5, C1(f,v), epsilon);
- else
- ASSERT_NEAR(0.0, C1(f,v), epsilon);
- //All cotangents sum 1.0 for those triangles
- ASSERT_NEAR(1.0, C1.row(f).sum(), epsilon);
- #endif
- }
- //Check the huge regular tetrahedron
- igl::cotmatrix_entries(V_huge,F_tet,C2);
- ASSERT_EQ(F_tet.rows(), C2.rows());
- ASSERT_EQ(3, C2.cols());
- for(int f = 0;f<C2.rows();f++)
- {
- //Their (half)cotangent must value 0.5 / tan(M_PI / 3.0)
- for(int v = 0;v<3;v++)
- ASSERT_NEAR(0.5 / tan(M_PI / 3.0), C2(f,v), epsilon);
- }
- //Scale the cube to have tiny sides
- Eigen::MatrixXd V_tiny = V * 1.0e-8;
- igl::cotmatrix_entries(V_tiny,F,C1);
- ASSERT_EQ(F.rows(), C1.rows());
- ASSERT_EQ(3, C1.cols());
- //All angles still measure 45 or 90 degrees
- //Their (half)cotangent must value 0.5 or 0.0
- for(int f = 0;f<C1.rows();f++)
- {
- for(int v = 0;v<3;v++)
- if (C1(f,v) > 0.1)
- ASSERT_NEAR(0.5, C1(f,v), epsilon);
- else
- ASSERT_NEAR(0.0, C1(f,v), epsilon);
- //All cotangents sum 1.0 for those triangles
- ASSERT_NEAR(1.0, C1.row(f).sum(), epsilon);
- }
- //Check the tiny regular tetrahedron
- igl::cotmatrix_entries(V_tiny,F_tet,C2);
- ASSERT_EQ(F_tet.rows(), C2.rows());
- ASSERT_EQ(3, C2.cols());
- for(int f = 0;f<C2.rows();f++)
- {
- //Their (half)cotangent must value 0.5 / tan(M_PI / 3.0)
- for(int v = 0;v<3;v++)
- ASSERT_NEAR(0.5 / tan(M_PI / 3.0), C2(f,v), epsilon);
- }
- }//TEST(cotmatrix_entries, simple)
- TEST(cotmatrix_entries, intrinsic)
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- //This is a cube of dimensions 1.0x1.0x1.0
- test_common::load_mesh("cube.obj", V, F);
- Eigen::MatrixXd Cext,Cint;
- // compute C extrinsically
- igl::cotmatrix_entries(V,F,Cext);
- // compute C intrinsically
- Eigen::MatrixXd l;
- igl::edge_lengths(V,F,l);
- igl::cotmatrix_entries(l,Cint);
- test_common::assert_near(Cext,Cint,igl::EPS<double>());
- }
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