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- #ifndef IGL_CGAL_PROPAGATE_WINDING_NUMBERS_H
- #define IGL_CGAL_PROPAGATE_WINDING_NUMBERS_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl {
- namespace cgal {
- // Computer winding number on each side of each patch.
- //
- // Inputs:
- // V #V by 3 list of vertices.
- // F #F by 3 list of trinalges.
- // uE #uE by 2 list of undirected edges.
- // uE2E #uE list of lists mapping each undirected edge to directed
- // edges.
- // C #P list of component indices.
- // P #F list of patch indices.
- // intersection_curves A list of non-manifold curves that separates
- // the mesh into patches.
- //
- // Outputs:
- // patch_W #P by k*2 list of winding numbers on each side of a
- // patch for each component.
- template<
- typename DerivedV,
- typename DerivedF,
- typename DeriveduE,
- typename uE2EType,
- typename DerivedC,
- typename DerivedP,
- typename DerivedW >
- IGL_INLINE bool propagate_winding_numbers_single_component_patch_wise(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DeriveduE>& uE,
- const std::vector<std::vector<uE2EType> >& uE2E,
- const Eigen::PlainObjectBase<DerivedC>& C,
- const Eigen::PlainObjectBase<DerivedP>& P,
- const std::vector<std::vector<size_t> >& intersection_curves,
- Eigen::PlainObjectBase<DerivedW>& patch_W);
- // Compute winding number on each side of the face.
- //
- // This method assumes the input mesh (V, F, I) forms a single connected
- // component.
- //
- // Inputs:
- // V #V by 3 list of vertex positions.
- // F #F by 3 list of triangle indices into V.
- // C #F list of effective face indices ranging from 0 to k-1.
- //
- // Output:
- // W #F by 2*k list of winding numbers. W(i,2*j) is the winding
- // number of submesh j on the positive side of facet i, and
- // W(i, 2*j+1) is the winding number of submesh j on the negative
- // side of facet i.
- //
- // Returns:
- // True iff integer winding number can be consistently assigned.
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedC,
- typename DerivedW>
- IGL_INLINE bool propagate_winding_numbers_single_component(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedC>& C,
- Eigen::PlainObjectBase<DerivedW>& W);
- // Compute the winding number on each side of the face.
- // This method assumes the input mesh (V, F) forms a single connected
- // component.
- //
- // Inputs:
- // V #V by 3 list of vertex positions.
- // F #F by 3 list of triangle indices into V.
- //
- // Output:
- // W #F by 2 list of winding numbers. W(i,0) is the winding number
- // on the positive side of facet i, and W(i, 1) is the winding
- // number on the negative side of facet I[i].
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedW>
- IGL_INLINE bool propagate_winding_numbers_single_component(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedW>& W);
- // Compute winding number on each side of the face. The input mesh
- // could contain multiple connected components. The input mesh must
- // representa the boundary of a valid 3D volume, which means it is
- // closed, consistently oriented and induces integer winding numbers.
- //
- // Inputs:
- // V #V by 3 list of vertex positions.
- // F #F by 3 list of triangle indices into V.
- // C #F list of facet labels.
- //
- // Output:
- // W #I by 2 list of winding numbers. W(i,0) is the winding number
- // on the positive side of facet I[i], and W(i, 1) is the winding
- // number on the negative side of facet I[i].
- template<
- typename DerivedV,
- typename DerivedF,
- typename DerivedL,
- typename DerivedW>
- IGL_INLINE void propagate_winding_numbers(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedL>& labels,
- Eigen::PlainObjectBase<DerivedW>& W);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "propagate_winding_numbers.cpp"
- #endif
- #endif
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