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- #include "tutorial_shared_path.h"
- #include <igl/opengl/glfw/Viewer.h>
- #include <GLFW/glfw3.h>
- #include <string>
- #include <iostream>
- // Add custom data to a viewer mesh
- struct MeshData
- {
- Eigen::RowVector3d color;
- };
- int main(int argc, char * argv[])
- {
- igl::opengl::glfw::Viewer viewer;
- const auto names =
- {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"};
- for(const auto & name : names)
- {
- viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name);
- viewer.data().attr<MeshData>().color = 0.5*Eigen::RowVector3d::Random().array() + 0.5;
- }
- viewer.callback_key_down =
- [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
- {
- if(key == GLFW_KEY_BACKSPACE)
- {
- viewer.erase_mesh(viewer.selected_data_index);
- return true;
- }
- return false;
- };
- // Refresh selected mesh colors
- viewer.callback_pre_draw =
- [&](igl::opengl::glfw::Viewer &)
- {
- static int last_selected = -1;
- if (last_selected != viewer.selected_data_index)
- {
- for (auto &data : viewer.data_list)
- {
- data.set_colors(data.attr<MeshData>().color);
- }
- viewer.data_list[viewer.selected_data_index].set_colors(Eigen::RowVector3d(0.9,0.1,0.1));
- last_selected = viewer.selected_data_index;
- }
- return false;
- };
- viewer.launch();
- return EXIT_SUCCESS;
- }
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