main.cpp 11 KB

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  1. #include <iostream>
  2. #include "igl/slim.h"
  3. #include "igl/components.h"
  4. #include "igl/readOBJ.h"
  5. #include "igl/writeOBJ.h"
  6. #include "igl/Timer.h"
  7. #include "igl/boundary_loop.h"
  8. #include "igl/map_vertices_to_circle.h"
  9. #include "igl/harmonic.h"
  10. #include <igl/serialize.h>
  11. #include <igl/read_triangle_mesh.h>
  12. #include <igl/opengl/glfw/Viewer.h>
  13. #include <igl/flipped_triangles.h>
  14. #include <igl/euler_characteristic.h>
  15. #include <igl/barycenter.h>
  16. #include <igl/adjacency_matrix.h>
  17. #include <igl/is_edge_manifold.h>
  18. #include <igl/doublearea.h>
  19. #include <igl/cat.h>
  20. #include <igl/PI.h>
  21. #include <stdlib.h>
  22. #include <string>
  23. #include <vector>
  24. using namespace std;
  25. using namespace Eigen;
  26. void check_mesh_for_issues(Eigen::MatrixXd& V, Eigen::MatrixXi& F);
  27. void param_2d_demo_iter(igl::opengl::glfw::Viewer& viewer);
  28. void get_soft_constraint_for_circle(Eigen::MatrixXd& V_o, Eigen::MatrixXi& F, Eigen::VectorXi& b, Eigen::MatrixXd& bc);
  29. void soft_const_demo_iter(igl::opengl::glfw::Viewer& viewer);
  30. void deform_3d_demo_iter(igl::opengl::glfw::Viewer& viewer);
  31. void get_cube_corner_constraints(Eigen::MatrixXd& V_o, Eigen::MatrixXi& F, Eigen::VectorXi& b, Eigen::MatrixXd& bc);
  32. void display_3d_mesh(igl::opengl::glfw::Viewer& viewer);
  33. void int_set_to_eigen_vector(const std::set<int>& int_set, Eigen::VectorXi& vec);
  34. Eigen::MatrixXd V;
  35. Eigen::MatrixXi F;
  36. bool first_iter = true;
  37. igl::SLIMData sData;
  38. igl::Timer timer;
  39. double uv_scale_param;
  40. enum DEMO_TYPE {
  41. PARAM_2D,
  42. SOFT_CONST,
  43. DEFORM_3D
  44. };
  45. DEMO_TYPE demo_type;
  46. bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier){
  47. if (key == ' ') {
  48. switch (demo_type) {
  49. case PARAM_2D: {
  50. param_2d_demo_iter(viewer);
  51. break;
  52. }
  53. case SOFT_CONST: {
  54. soft_const_demo_iter(viewer);
  55. break;
  56. }
  57. case DEFORM_3D: {
  58. deform_3d_demo_iter(viewer);
  59. break;
  60. }
  61. default:
  62. break;
  63. }
  64. }
  65. return false;
  66. }
  67. void param_2d_demo_iter(igl::opengl::glfw::Viewer& viewer) {
  68. if (first_iter) {
  69. timer.start();
  70. igl::read_triangle_mesh(TUTORIAL_SHARED_PATH "/face.obj", V, F);
  71. check_mesh_for_issues(V,F);
  72. cout << "\tMesh is valid!" << endl;
  73. Eigen::MatrixXd uv_init;
  74. Eigen::VectorXi bnd; Eigen::MatrixXd bnd_uv;
  75. igl::boundary_loop(F,bnd);
  76. igl::map_vertices_to_circle(V,bnd,bnd_uv);
  77. igl::harmonic(V,F,bnd,bnd_uv,1,uv_init);
  78. if (igl::flipped_triangles(uv_init,F).size() != 0) {
  79. igl::harmonic(F,bnd,bnd_uv,1,uv_init); // use uniform laplacian
  80. }
  81. cout << "initialized parametrization" << endl;
  82. sData.slim_energy = igl::SLIMData::SYMMETRIC_DIRICHLET;
  83. Eigen::VectorXi b; Eigen::MatrixXd bc;
  84. slim_precompute(V,F,uv_init,sData, igl::SLIMData::SYMMETRIC_DIRICHLET, b,bc,0);
  85. uv_scale_param = 15 * (1./sqrt(sData.mesh_area));
  86. viewer.data().set_mesh(V, F);
  87. viewer.core.align_camera_center(V,F);
  88. viewer.data().set_uv(sData.V_o*uv_scale_param);
  89. viewer.data().compute_normals();
  90. viewer.data().show_texture = true;
  91. first_iter = false;
  92. } else {
  93. slim_solve(sData,1); // 1 iter
  94. viewer.data().set_uv(sData.V_o*uv_scale_param);
  95. cout << "time = " << timer.getElapsedTime() << endl;
  96. }
  97. }
  98. void soft_const_demo_iter(igl::opengl::glfw::Viewer& viewer) {
  99. if (first_iter) {
  100. igl::read_triangle_mesh(TUTORIAL_SHARED_PATH "/circle.obj", V, F);
  101. check_mesh_for_issues(V,F);
  102. cout << "\tMesh is valid!" << endl;
  103. Eigen::MatrixXd V_0 = V.block(0,0,V.rows(),2);
  104. Eigen::VectorXi b; Eigen::MatrixXd bc;
  105. get_soft_constraint_for_circle(V_0,F,b,bc);
  106. double soft_const_p = 1e5;
  107. slim_precompute(V,F,V_0,sData,igl::SLIMData::SYMMETRIC_DIRICHLET,b,bc,soft_const_p);
  108. viewer.data().set_mesh(V, F);
  109. viewer.core.align_camera_center(V,F);
  110. viewer.data().compute_normals();
  111. viewer.data().show_lines = true;
  112. first_iter = false;
  113. } else {
  114. slim_solve(sData,1); // 1 iter
  115. viewer.data().set_mesh(sData.V_o, F);
  116. }
  117. }
  118. void deform_3d_demo_iter(igl::opengl::glfw::Viewer& viewer) {
  119. if (first_iter) {
  120. igl::readOBJ(TUTORIAL_SHARED_PATH "/cube_40k.obj", V, F);
  121. Eigen::MatrixXd V_0 = V;
  122. Eigen::VectorXi b; Eigen::MatrixXd bc;
  123. get_cube_corner_constraints(V_0,F,b,bc);
  124. double soft_const_p = 1e5;
  125. sData.exp_factor = 5.0;
  126. slim_precompute(V,F,V_0,sData,igl::SLIMData::EXP_CONFORMAL,b,bc,soft_const_p);
  127. //cout << "precomputed" << endl;
  128. first_iter = false;
  129. display_3d_mesh(viewer);
  130. } else {
  131. slim_solve(sData,1); // 1 iter
  132. display_3d_mesh(viewer);
  133. }
  134. }
  135. void display_3d_mesh(igl::opengl::glfw::Viewer& viewer) {
  136. MatrixXd V_temp; MatrixXi F_temp;
  137. Eigen::MatrixXd Barycenters;
  138. igl::barycenter(sData.V,sData.F,Barycenters);
  139. //cout << "Barycenters.rows() = " << Barycenters.rows() << endl;
  140. //double t = double((key - '1')+1) / 9.0;
  141. double view_depth = 10.;
  142. double t = view_depth/9.;
  143. VectorXd v = Barycenters.col(2).array() - Barycenters.col(2).minCoeff();
  144. v /= v.col(0).maxCoeff();
  145. vector<int> s;
  146. for (unsigned i=0; i<v.size();++i)
  147. if (v(i) < t)
  148. s.push_back(i);
  149. V_temp.resize(s.size()*4,3);
  150. F_temp.resize(s.size()*4,3);
  151. for (unsigned i=0; i<s.size();++i){
  152. V_temp.row(i*4+0) = sData.V_o.row(sData.F(s[i],0));
  153. V_temp.row(i*4+1) = sData.V_o.row(sData.F(s[i],1));
  154. V_temp.row(i*4+2) = sData.V_o.row(sData.F(s[i],2));
  155. V_temp.row(i*4+3) = sData.V_o.row(sData.F(s[i],3));
  156. F_temp.row(i*4+0) << (i*4)+0, (i*4)+1, (i*4)+3;
  157. F_temp.row(i*4+1) << (i*4)+0, (i*4)+2, (i*4)+1;
  158. F_temp.row(i*4+2) << (i*4)+3, (i*4)+2, (i*4)+0;
  159. F_temp.row(i*4+3) << (i*4)+1, (i*4)+2, (i*4)+3;
  160. }
  161. viewer.data().set_mesh(V_temp,F_temp);
  162. viewer.core.align_camera_center(V_temp,F_temp);
  163. viewer.data().set_face_based(true);
  164. viewer.data().show_lines = true;
  165. }
  166. int main(int argc, char *argv[]) {
  167. cerr << "Press space for running an iteration." << std::endl;
  168. cerr << "Syntax: " << argv[0] << " demo_number (1 to 3)" << std::endl;
  169. cerr << "1. 2D unconstrained parametrization" << std::endl;
  170. cerr << "2. 2D deformation with positional constraints" << std::endl;
  171. cerr << "3. 3D mesh deformation with positional constraints" << std::endl;
  172. demo_type = PARAM_2D;
  173. if (argc == 2) {
  174. switch (std::atoi(argv[1])) {
  175. case 1: {
  176. demo_type = PARAM_2D;
  177. break;
  178. } case 2: {
  179. demo_type = SOFT_CONST;
  180. break;
  181. } case 3: {
  182. demo_type = DEFORM_3D;
  183. break;
  184. }
  185. default: {
  186. cerr << "Wrong demo number - Please choose one between 1-3" << std:: endl;
  187. exit(1);
  188. }
  189. }
  190. }
  191. // Launch the viewer
  192. igl::opengl::glfw::Viewer viewer;
  193. viewer.callback_key_down = &key_down;
  194. // Disable wireframe
  195. viewer.data().show_lines = false;
  196. // Draw checkerboard texture
  197. viewer.data().show_texture = false;
  198. // First iteration
  199. key_down(viewer, ' ', 0);
  200. viewer.launch();
  201. return 0;
  202. }
  203. void check_mesh_for_issues(Eigen::MatrixXd& V, Eigen::MatrixXi& F) {
  204. Eigen::SparseMatrix<double> A;
  205. igl::adjacency_matrix(F,A);
  206. Eigen::MatrixXi C, Ci;
  207. igl::components(A, C, Ci);
  208. int connected_components = Ci.rows();
  209. if (connected_components!=1) {
  210. cout << "Error! Input has multiple connected components" << endl; exit(1);
  211. }
  212. int euler_char = igl::euler_characteristic(V, F);
  213. if (euler_char!=1)
  214. {
  215. cout <<
  216. "Error! Input does not have a disk topology, it's euler char is " <<
  217. euler_char << endl;
  218. exit(1);
  219. }
  220. bool is_edge_manifold = igl::is_edge_manifold(F);
  221. if (!is_edge_manifold) {
  222. cout << "Error! Input is not an edge manifold" << endl; exit(1);
  223. }
  224. Eigen::VectorXd areas; igl::doublearea(V,F,areas);
  225. const double eps = 1e-14;
  226. for (int i = 0; i < areas.rows(); i++) {
  227. if (areas(i) < eps) {
  228. cout << "Error! Input has zero area faces" << endl; exit(1);
  229. }
  230. }
  231. }
  232. void get_soft_constraint_for_circle(Eigen::MatrixXd& V_o, Eigen::MatrixXi& F, Eigen::VectorXi& b, Eigen::MatrixXd& bc) {
  233. Eigen::VectorXi bnd;
  234. igl::boundary_loop(F,bnd);
  235. const int B_STEPS = 22; // constraint every B_STEPS vertices of the boundary
  236. b.resize(bnd.rows()/B_STEPS);
  237. bc.resize(b.rows(),2);
  238. int c_idx = 0;
  239. for (int i = B_STEPS; i < bnd.rows(); i+=B_STEPS) {
  240. b(c_idx) = bnd(i);
  241. c_idx++;
  242. }
  243. bc.row(0) = V_o.row(b(0)); // keep it there for now
  244. bc.row(1) = V_o.row(b(2));
  245. bc.row(2) = V_o.row(b(3));
  246. bc.row(3) = V_o.row(b(4));
  247. bc.row(4) = V_o.row(b(5));
  248. bc.row(0) << V_o(b(0),0), 0;
  249. bc.row(4) << V_o(b(4),0), 0;
  250. bc.row(2) << V_o(b(2),0), 0.1;
  251. bc.row(3) << V_o(b(3),0), 0.05;
  252. bc.row(1) << V_o(b(1),0), -0.15;
  253. bc.row(5) << V_o(b(5),0), +0.15;
  254. }
  255. void get_cube_corner_constraints(Eigen::MatrixXd& V, Eigen::MatrixXi& F, Eigen::VectorXi& b, Eigen::MatrixXd& bc) {
  256. double min_x,max_x,min_y,max_y,min_z,max_z;
  257. min_x = V.col(0).minCoeff(); max_x = V.col(0).maxCoeff();
  258. min_y = V.col(1).minCoeff(); max_y = V.col(1).maxCoeff();
  259. min_z = V.col(2).minCoeff(); max_z = V.col(2).maxCoeff();
  260. // get all cube corners
  261. b.resize(8,1); bc.resize(8,3);
  262. int x;
  263. for (int i = 0; i < V.rows(); i++) {
  264. if (V.row(i) == Eigen::RowVector3d(min_x,min_y,min_z)) b(0) = i;
  265. if (V.row(i) == Eigen::RowVector3d(min_x,min_y,max_z)) b(1) = i;
  266. if (V.row(i) == Eigen::RowVector3d(min_x,max_y,min_z)) b(2) = i;
  267. if (V.row(i) == Eigen::RowVector3d(min_x,max_y,max_z)) b(3) = i;
  268. if (V.row(i) == Eigen::RowVector3d(max_x,min_y,min_z)) b(4) = i;
  269. if (V.row(i) == Eigen::RowVector3d(max_x,max_y,min_z)) b(5) = i;
  270. if (V.row(i) == Eigen::RowVector3d(max_x,min_y,max_z)) b(6) = i;
  271. if (V.row(i) == Eigen::RowVector3d(max_x,max_y,max_z)) b(7) = i;
  272. }
  273. // get all cube edges
  274. std::set<int> cube_edge1; Eigen::VectorXi cube_edge1_vec;
  275. for (int i = 0; i < V.rows(); i++) {
  276. if ((V(i,0) == min_x && V(i,1) == min_y)) {
  277. cube_edge1.insert(i);
  278. }
  279. }
  280. Eigen::VectorXi edge1;
  281. int_set_to_eigen_vector(cube_edge1, edge1);
  282. std::set<int> cube_edge2; Eigen::VectorXi edge2;
  283. for (int i = 0; i < V.rows(); i++) {
  284. if ((V(i,0) == max_x && V(i,1) == max_y)) {
  285. cube_edge2.insert(i);
  286. }
  287. }
  288. int_set_to_eigen_vector(cube_edge2, edge2);
  289. b = igl::cat(1,edge1,edge2);
  290. std::set<int> cube_edge3; Eigen::VectorXi edge3;
  291. for (int i = 0; i < V.rows(); i++) {
  292. if ((V(i,0) == max_x && V(i,1) == min_y)) {
  293. cube_edge3.insert(i);
  294. }
  295. }
  296. int_set_to_eigen_vector(cube_edge3, edge3);
  297. b = igl::cat(1,b,edge3);
  298. std::set<int> cube_edge4; Eigen::VectorXi edge4;
  299. for (int i = 0; i < V.rows(); i++) {
  300. if ((V(i,0) == min_x && V(i,1) == max_y)) {
  301. cube_edge4.insert(i);
  302. }
  303. }
  304. int_set_to_eigen_vector(cube_edge4, edge4);
  305. b = igl::cat(1,b,edge4);
  306. bc.resize(b.rows(),3);
  307. Eigen::Matrix3d m; m = Eigen::AngleAxisd(0.3 * igl::PI, Eigen::Vector3d(1./sqrt(2.),1./sqrt(2.),0.)/*Eigen::Vector3d::UnitX()*/);
  308. int i = 0;
  309. for (; i < cube_edge1.size(); i++) {
  310. Eigen::RowVector3d edge_rot_center(min_x,min_y,(min_z+max_z)/2.);
  311. bc.row(i) = (V.row(b(i)) - edge_rot_center) * m + edge_rot_center;
  312. }
  313. for (; i < cube_edge1.size() + cube_edge2.size(); i++) {
  314. Eigen::RowVector3d edge_rot_center(max_x,max_y,(min_z+max_z)/2.);
  315. bc.row(i) = (V.row(b(i)) - edge_rot_center) * m.transpose() + edge_rot_center;
  316. }
  317. for (; i < cube_edge1.size() + cube_edge2.size() + cube_edge3.size(); i++) {
  318. bc.row(i) = 0.75*V.row(b(i));
  319. }
  320. for (; i < b.rows(); i++) {
  321. bc.row(i) = 0.75*V.row(b(i));
  322. }
  323. }
  324. void int_set_to_eigen_vector(const std::set<int>& int_set, Eigen::VectorXi& vec) {
  325. vec.resize(int_set.size()); int idx = 0;
  326. for(auto f : int_set) {
  327. vec(idx) = f; idx++;
  328. }
  329. }