ViewerData.h 5.5 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_DATA_H
  9. #define IGL_VIEWER_DATA_H
  10. #include <igl/igl_inline.h>
  11. #include <Eigen/Core>
  12. #include <vector>
  13. namespace igl
  14. {
  15. // Store the data visualized by ViewerCore
  16. // TODO: write documentation
  17. class ViewerData
  18. #ifdef ENABLE_XML_SERIALIZATION
  19. : public ::igl::XMLSerialization
  20. #endif
  21. {
  22. public:
  23. ViewerData();
  24. enum DirtyFlags
  25. {
  26. DIRTY_NONE = 0x0000,
  27. DIRTY_POSITION = 0x0001,
  28. DIRTY_UV = 0x0002,
  29. DIRTY_NORMAL = 0x0004,
  30. DIRTY_AMBIENT = 0x0008,
  31. DIRTY_DIFFUSE = 0x0010,
  32. DIRTY_SPECULAR = 0x0020,
  33. DIRTY_TEXTURE = 0x0040,
  34. DIRTY_FACE = 0x0080,
  35. DIRTY_MESH = 0x00FF,
  36. DIRTY_OVERLAY_LINES = 0x0100,
  37. DIRTY_OVERLAY_POINTS = 0x0200,
  38. DIRTY_ALL = 0x03FF
  39. };
  40. // Empy all fields
  41. IGL_INLINE void clear();
  42. // Change the visualization mode, invalidating the cache if necessary
  43. IGL_INLINE void set_face_based(bool newvalue);
  44. // Helpers that can draw the most common meshes
  45. IGL_INLINE void set_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);
  46. IGL_INLINE void set_vertices(const Eigen::MatrixXd& V);
  47. IGL_INLINE void set_normals(const Eigen::MatrixXd& N);
  48. // Set the color of the mesh
  49. //
  50. // Inputs:
  51. // C #V|#F|1 by 3 list of colors
  52. IGL_INLINE void set_colors(const Eigen::MatrixXd &C);
  53. IGL_INLINE void set_uv(const Eigen::MatrixXd& UV);
  54. IGL_INLINE void set_uv(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F);
  55. IGL_INLINE void set_texture(
  56. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  57. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  58. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B);
  59. // Sets points given a list of point vertices. In constrast to `set_points`
  60. // this will (purposefully) clober existing points.
  61. //
  62. // Inputs:
  63. // P #P by 3 list of vertex positions
  64. // C #P|1 by 3 color(s)
  65. IGL_INLINE void set_points(
  66. const Eigen::MatrixXd& P,
  67. const Eigen::MatrixXd& C);
  68. IGL_INLINE void add_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C);
  69. // Sets edges given a list of edge vertices and edge indices. In constrast
  70. // to `add_edges` this will (purposefully) clober existing edges.
  71. //
  72. // Inputs:
  73. // P #P by 3 list of vertex positions
  74. // E #E by 2 list of edge indices into P
  75. // C #E|1 by 3 color(s)
  76. IGL_INLINE void set_edges (const Eigen::MatrixXd& P, const Eigen::MatrixXi& E, const Eigen::MatrixXd& C);
  77. IGL_INLINE void add_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C);
  78. IGL_INLINE void add_label (const Eigen::VectorXd& P, const std::string& str);
  79. // Computes the normals of the mesh
  80. IGL_INLINE void compute_normals();
  81. // Assigns uniform colors to all faces/vertices
  82. IGL_INLINE void uniform_colors(Eigen::Vector3d ambient, Eigen::Vector3d diffuse, Eigen::Vector3d specular);
  83. // Generates a default grid texture
  84. IGL_INLINE void grid_texture();
  85. // Serialization code
  86. IGL_INLINE void InitSerialization();
  87. Eigen::MatrixXd V; // Vertices of the current mesh (#V x 3)
  88. Eigen::MatrixXi F; // Faces of the mesh (#F x 3)
  89. // Per face attributes
  90. Eigen::MatrixXd F_normals; // One normal per face
  91. Eigen::MatrixXd F_material_ambient; // Per face ambient color
  92. Eigen::MatrixXd F_material_diffuse; // Per face diffuse color
  93. Eigen::MatrixXd F_material_specular; // Per face specular color
  94. // Per vertex attributes
  95. Eigen::MatrixXd V_normals; // One normal per vertex
  96. Eigen::MatrixXd V_material_ambient; // Per vertex ambient color
  97. Eigen::MatrixXd V_material_diffuse; // Per vertex diffuse color
  98. Eigen::MatrixXd V_material_specular; // Per vertex specular color
  99. // UV parametrization
  100. Eigen::MatrixXd V_uv; // UV vertices
  101. Eigen::MatrixXi F_uv; // optional faces for UVs
  102. // Texture
  103. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R;
  104. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_G;
  105. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_B;
  106. // Overlays
  107. // Lines plotted over the scene
  108. // (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b),
  109. // with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format
  110. Eigen::MatrixXd lines;
  111. // Points plotted over the scene
  112. // (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b),
  113. // with P the position in global coordinates of the center of the point, and C the color in floating point rgb format
  114. Eigen::MatrixXd points;
  115. // Text labels plotted over the scene
  116. // Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored
  117. // Texts contains in the i-th position the text of the i-th label
  118. Eigen::MatrixXd labels_positions;
  119. std::vector<std::string > labels_strings;
  120. // Marks dirty buffers that need to be uploaded to OpenGL
  121. uint32_t dirty;
  122. // Enable per-face or per-vertex properties
  123. bool face_based;
  124. /*********************************/
  125. };
  126. }
  127. #ifndef IGL_STATIC_LIBRARY
  128. # include "ViewerData.cpp"
  129. #endif
  130. #endif