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- #ifndef IGL_QSLIM_H
- #define IGL_QSLIM_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Decimate (simplify) a triangle mesh in nD according to the paper
- // "Simplifying Surfaces with Color and Texture using Quadric Error Metrics"
- // by [Garland and Heckbert, 1987] (technically a followup to qslim). The
- // mesh can have open boundaries but should be edge-manifold.
- //
- // Inputs:
- // V #V by dim list of vertex positions. Assumes that vertices w
- // F #F by 3 list of triangle indices into V
- // max_m desired number of output faces
- // Outputs:
- // U #U by dim list of output vertex posistions (can be same ref as V)
- // G #G by 3 list of output face indices into U (can be same ref as G)
- // J #G list of indices into F of birth face
- // I #U list of indices into V of birth vertices
- IGL_INLINE bool qslim(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const size_t max_m,
- Eigen::MatrixXd & U,
- Eigen::MatrixXi & G,
- Eigen::VectorXi & J,
- Eigen::VectorXi & I);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "qslim.cpp"
- #endif
- #endif
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