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- #ifndef IGL_QSLIM_OPTIMAL_COLLAPSE_EDGE_CALLBACKS_H
- #define IGL_QSLIM_OPTIMAL_COLLAPSE_EDGE_CALLBACKS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <functional>
- #include <vector>
- #include <tuple>
- namespace igl
- {
- // Prepare callbacks for decimating edges using the qslim optimal placement
- // metric.
- //
- // Inputs:
- // E #E by 2 list of working edges
- // quadrics reference to list of working per vertex quadrics
- // v1 working variable to maintain end point of collapsed edge
- // v2 working variable to maintain end point of collapsed edge
- // Outputs
- // cost_and_placement callback for evaluating cost of edge collapse and
- // determining placement of vertex (see collapse_edge)
- // pre_collapse callback before edge collapse (see collapse_edge)
- // post_collapse callback after edge collapse (see collapse_edge)
- IGL_INLINE void qslim_optimal_collapse_edge_callbacks(
- Eigen::MatrixXi & E,
- std::vector<std::tuple<Eigen::MatrixXd,Eigen::RowVectorXd,double> > &
- quadrics,
- int & v1,
- int & v2,
- std::function<void(
- const int e,
- const Eigen::MatrixXd &,
- const Eigen::MatrixXi &,
- const Eigen::MatrixXi &,
- const Eigen::VectorXi &,
- const Eigen::MatrixXi &,
- const Eigen::MatrixXi &,
- double &,
- Eigen::RowVectorXd &)> & cost_and_placement,
- std::function<bool(const int)> & pre_collapse,
- std::function<void(const int,const bool)> & post_collapse);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "qslim_optimal_collapse_edge_callbacks.cpp"
- #endif
- #endif
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