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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_PNG_WRITE_PNG_H
- #define IGL_PNG_WRITE_PNG_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- namespace igl
- {
- namespace png
- {
- // Writes an image to a png file
- //
- // Input:
- // R,G,B,A texture channels
- // Output:
- // png_file path to .png file
- // Returns true on success, false on failure
- //
- IGL_INLINE bool writePNG
- (
- const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
- const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
- const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B,
- const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& A,
- const std::string png_file
- );
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "writePNG.cpp"
- #endif
- #endif
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