1234567891011121314151617181920212223242526 |
- #ifndef IGL_ROTATE_BY_QUAT_H
- #define IGL_ROTATE_BY_QUAT_H
- #include "igl_inline.h"
- namespace igl
- {
- // Compute rotation of a given vector/point by a quaternion
- // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- // such that q = x*i + y*j + z*k + w
- // Inputs:
- // v input 3d point/vector
- // q input quaternion
- // Outputs:
- // out result of rotation, allowed to be same as v
- template <typename Q_type>
- IGL_INLINE void rotate_by_quat(
- const Q_type *v,
- const Q_type *q,
- Q_type *out);
- };
- #ifdef IGL_HEADER_ONLY
- # include "rotate_by_quat.cpp"
- #endif
- #endif
|