is_edge_manifold.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_IS_EDGE_MANIFOLD_H
  9. #define IGL_IS_EDGE_MANIFOLD_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <vector>
  13. namespace igl
  14. {
  15. // check if the mesh is edge-manifold
  16. //
  17. // Inputs:
  18. // V #V by dim list of mesh vertex positions **unneeded**
  19. // F #F by 3 list of triangle indices
  20. // Returns whether mesh is edge manifold.
  21. //
  22. // Known Bugs:
  23. // Does not check for non-manifold vertices
  24. //
  25. // See also: is_vertex_manifold
  26. template <typename DerivedV, typename DerivedF>
  27. IGL_INLINE bool is_edge_manifold(
  28. const Eigen::PlainObjectBase<DerivedV>& V,
  29. const Eigen::PlainObjectBase<DerivedF>& F);
  30. }
  31. #ifndef IGL_STATIC_LIBRARY
  32. # include "is_edge_manifold.cpp"
  33. #endif
  34. #endif