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- #include <igl/opengl/OpenGL_convenience.h>
- #include <igl/per_face_normals.h>
- #include <igl/per_vertex_normals.h>
- #include <igl/normalize_row_lengths.h>
- #include <igl/opengl2/draw_mesh.h>
- #include <igl/opengl2/draw_floor.h>
- #include <igl/quat_to_mat.h>
- #include <igl/opengl/report_gl_error.h>
- #include <igl/readOBJ.h>
- #include <igl/readDMAT.h>
- #include <igl/readOFF.h>
- #include <igl/readMESH.h>
- #include <igl/readWRL.h>
- #include <igl/trackball.h>
- #include <igl/list_to_matrix.h>
- #include <igl/polygon_mesh_to_triangle_mesh.h>
- #include <igl/material_colors.h>
- #include <igl/barycenter.h>
- #include <igl/matlab_format.h>
- #include <igl/anttweakbar/ReAntTweakBar.h>
- #include <igl/pathinfo.h>
- #include <igl/embree/EmbreeIntersector.h>
- #include <igl/embree/ambient_occlusion.h>
- #ifdef __APPLE__
- # include <GLUT/glut.h>
- #else
- # include <GL/glut.h>
- #endif
- #include <Eigen/Core>
- #include <vector>
- #include <iostream>
- #include <algorithm>
- // Width and height of window
- int width,height;
- // Rotation of scene
- float scene_rot[4] = {0,0,0,1};
- // information at mouse down
- float down_scene_rot[4] = {0,0,0,1};
- bool trackball_on = false;
- int down_mouse_x,down_mouse_y;
- // Position of light
- float light_pos[4] = {0.1,0.1,-0.9,0};
- // Vertex positions, normals, colors and centroid
- Eigen::MatrixXd V,N,C,mid;
- // Faces
- Eigen::MatrixXi F;
- // Bounding box diagonal length
- double bbd;
- igl::embree::EmbreeIntersector ei;
- // Running ambient occlusion
- Eigen::VectorXd S;
- int tot_num_samples = 0;
- #define REBAR_NAME "temp.rbr"
- igl::anttweakbar::ReTwBar rebar; // Pointer to the tweak bar
- bool lights_on = true;
- Eigen::Vector4f color(0.4,0.8,0.3,1.0);
- double ao_factor = 1.0;
- bool ao_normalize = false;
- bool ao_on = true;
- double light_intensity = 1.0;
- void reshape(int width,int height)
- {
- using namespace std;
- // Save width and height
- ::width = width;
- ::height = height;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glViewport(0,0,width,height);
- // Send the new window size to AntTweakBar
- TwWindowSize(width, height);
- }
- // Set up igl::opengl2::projection and model view of scene
- void push_scene()
- {
- using namespace igl;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45,(double)width/(double)height,1e-2,100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0,0,3,0,0,0,0,1,0);
- glPushMatrix();
- float mat[4*4];
- quat_to_mat(scene_rot,mat);
- glMultMatrixf(mat);
- }
- void pop_scene()
- {
- glPopMatrix();
- }
- // Scale and shift for object
- void push_object()
- {
- glPushMatrix();
- glScaled(2./bbd,2./bbd,2./bbd);
- glTranslated(-mid(0,0),-mid(0,1),-mid(0,2));
- }
- void pop_object()
- {
- glPopMatrix();
- }
- // Set up double-sided lights
- void lights()
- {
- using namespace std;
- glEnable(GL_LIGHTING);
- glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- float amb[4];
- amb[0] = amb[1] = amb[2] = light_intensity;
- amb[3] = 1.0;
- float diff[4] = {0.0,0.0,0.0,0.0};
- diff[0] = diff[1] = diff[2] = (1.0 - light_intensity/0.4);;
- diff[3] = 1.0;
- float zeros[4] = {0.0,0.0,0.0,0.0};
- float pos[4];
- copy(light_pos,light_pos+4,pos);
- glLightfv(GL_LIGHT0,GL_AMBIENT,amb);
- glLightfv(GL_LIGHT0,GL_DIFFUSE,diff);
- glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
- glLightfv(GL_LIGHT0,GL_POSITION,pos);
- pos[0] *= -1;
- pos[1] *= -1;
- pos[2] *= -1;
- glLightfv(GL_LIGHT1,GL_AMBIENT,amb);
- glLightfv(GL_LIGHT1,GL_DIFFUSE,diff);
- glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
- glLightfv(GL_LIGHT1,GL_POSITION,pos);
- }
- const float back[4] = {30.0/255.0,30.0/255.0,50.0/255.0,0};
- void display()
- {
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- if(!trackball_on && tot_num_samples < 10000)
- {
- if(S.size() == 0)
- {
- S.resize(V.rows());
- S.setZero();
- }
- VectorXd Si;
- const int num_samples = 20;
- igl::embree::ambient_occlusion(ei,V,N,num_samples,Si);
- S *= (double)tot_num_samples;
- S += Si*(double)num_samples;
- tot_num_samples += num_samples;
- S /= (double)tot_num_samples;
- }
- // Convert to 1-intensity
- C.conservativeResize(S.rows(),3);
- if(ao_on)
- {
- C<<S,S,S;
- C.array() = (1.0-ao_factor*C.array());
- }else
- {
- C.setConstant(1.0);
- }
- if(ao_normalize)
- {
- C.col(0) *= ((double)C.rows())/C.col(0).sum();
- C.col(1) *= ((double)C.rows())/C.col(1).sum();
- C.col(2) *= ((double)C.rows())/C.col(2).sum();
- }
- C.col(0) *= color(0);
- C.col(1) *= color(1);
- C.col(2) *= color(2);
- glClearColor(back[0],back[1],back[2],0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // All smooth points
- glEnable( GL_POINT_SMOOTH );
- glDisable(GL_LIGHTING);
- if(lights_on)
- {
- lights();
- }
- push_scene();
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
- push_object();
- // Draw the model
- // Set material properties
- glEnable(GL_COLOR_MATERIAL);
- igl::opengl2::draw_mesh(V,F,N,C);
- pop_object();
- // Draw a nice floor
- glPushMatrix();
- const double floor_offset =
- -2./bbd*(V.col(1).maxCoeff()-mid(1));
- glTranslated(0,floor_offset,0);
- const float GREY[4] = {0.5,0.5,0.6,1.0};
- const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
- igl::opengl2::draw_floor(GREY,DARK_GREY);
- glPopMatrix();
- pop_scene();
- igl::opengl::report_gl_error();
- TwDraw();
- glutSwapBuffers();
- glutPostRedisplay();
- }
- void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace Eigen;
- using namespace igl;
- bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
- switch(glutState)
- {
- case 1:
- // up
- glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
- trackball_on = false;
- break;
- case 0:
- // down
- if(!tw_using)
- {
- glutSetCursor(GLUT_CURSOR_CYCLE);
- // collect information for trackball
- trackball_on = true;
- copy(scene_rot,scene_rot+4,down_scene_rot);
- down_mouse_x = mouse_x;
- down_mouse_y = mouse_y;
- }
- break;
- }
- }
- void mouse_drag(int mouse_x, int mouse_y)
- {
- using namespace igl;
- if(trackball_on)
- {
- // Rotate according to trackball
- trackball<float>(
- width,
- height,
- 2,
- down_scene_rot,
- down_mouse_x,
- down_mouse_y,
- mouse_x,
- mouse_y,
- scene_rot);
- }else
- {
- TwEventMouseMotionGLUT(mouse_x, mouse_y);
- }
- }
- void key(unsigned char key, int mouse_x, int mouse_y)
- {
- using namespace std;
- switch(key)
- {
- // ESC
- case char(27):
- rebar.save(REBAR_NAME);
- // ^C
- case char(3):
- exit(0);
- default:
- if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
- {
- cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
- }
- }
- }
- int main(int argc, char * argv[])
- {
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- // init mesh
- string filename = "../shared/beast.obj";
- if(argc < 2)
- {
- cerr<<"Usage:"<<endl<<" ./example input.obj"<<endl;
- cout<<endl<<"Opening default mesh..."<<endl;
- }else
- {
- // Read and prepare mesh
- filename = argv[1];
- }
- // dirname, basename, extension and filename
- string d,b,ext,f;
- pathinfo(filename,d,b,ext,f);
- // Convert extension to lower case
- transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
- vector<vector<double > > vV,vN,vTC;
- vector<vector<int > > vF,vFTC,vFN;
- if(ext == "obj")
- {
- // Convert extension to lower case
- if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN))
- {
- return 1;
- }
- }else if(ext == "off")
- {
- // Convert extension to lower case
- if(!igl::readOFF(filename,vV,vF,vN))
- {
- return 1;
- }
- }else if(ext == "wrl")
- {
- // Convert extension to lower case
- if(!igl::readWRL(filename,vV,vF))
- {
- return 1;
- }
- //}else
- //{
- // // Convert extension to lower case
- // MatrixXi T;
- // if(!igl::readMESH(filename,V,T,F))
- // {
- // return 1;
- // }
- // //if(F.size() > T.size() || F.size() == 0)
- // {
- // boundary_facets(T,F);
- // }
- }
- if(vV.size() > 0)
- {
- if(!list_to_matrix(vV,V))
- {
- return 1;
- }
- polygon_mesh_to_triangle_mesh(vF,F);
- }
- // Compute normals, centroid, colors, bounding box diagonal
- per_vertex_normals(V,F,N);
- mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff());
- bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff();
- // Init embree
- ei.init(V.cast<float>(),F.cast<int>());
- // Init glut
- glutInit(&argc,argv);
- if( !TwInit(TW_OPENGL, NULL) )
- {
- // A fatal error occured
- fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
- return 1;
- }
- // Create a tweak bar
- rebar.TwNewBar("TweakBar");
- rebar.TwAddVarRW("scene_rot", TW_TYPE_QUAT4F, &scene_rot, "");
- rebar.TwAddVarRW("lights_on", TW_TYPE_BOOLCPP, &lights_on, "key=l");
- rebar.TwAddVarRW("color", TW_TYPE_COLOR4F, color.data(), "colormode=hls");
- rebar.TwAddVarRW("ao_factor", TW_TYPE_DOUBLE, &ao_factor, "min=0 max=1 step=0.2 keyIncr=] keyDecr=[ ");
- rebar.TwAddVarRW("ao_normalize", TW_TYPE_BOOLCPP, &ao_normalize, "key=n");
- rebar.TwAddVarRW("ao_on", TW_TYPE_BOOLCPP, &ao_on, "key=a");
- rebar.TwAddVarRW("light_intensity", TW_TYPE_DOUBLE, &light_intensity, "min=0 max=0.4 step=0.1 keyIncr=} keyDecr={ ");
- rebar.load(REBAR_NAME);
- glutInitDisplayString( "rgba depth double samples>=8 ");
- glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
- glutCreateWindow("ambient-occlusion");
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutMouseFunc(mouse);
- glutMotionFunc(mouse_drag);
- glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
- glutMainLoop();
- return 0;
- }
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