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- #include <igl/Camera.h>
- #include <igl/opengl/OpenGL_convenience.h>
- #include <igl/barycenter.h>
- #include <igl/cat.h>
- #include <igl/opengl2/draw_floor.h>
- #include <igl/opengl2/draw_mesh.h>
- #include <igl/get_seconds.h>
- #include <igl/jet.h>
- #include <igl/list_to_matrix.h>
- #include <igl/material_colors.h>
- #include <igl/matlab_format.h>
- #include <igl/normalize_row_lengths.h>
- #include <igl/pathinfo.h>
- #include <igl/per_face_normals.h>
- #include <igl/polygon_mesh_to_triangle_mesh.h>
- #include <igl/quat_to_mat.h>
- #include <igl/readDMAT.h>
- #include <igl/readMESH.h>
- #include <igl/readOBJ.h>
- #include <igl/readOFF.h>
- #include <igl/readWRL.h>
- #include <igl/opengl/report_gl_error.h>
- #include <igl/snap_to_canonical_view_quat.h>
- #include <igl/snap_to_fixed_up.h>
- #include <igl/trackball.h>
- #include <igl/two_axis_valuator_fixed_up.h>
- #include <igl/writeOBJ.h>
- #include <igl/anttweakbar/ReAntTweakBar.h>
- #include <igl/cgal/remesh_self_intersections.h>
- #include <igl/cgal/intersect_other.h>
- #ifdef __APPLE__
- # include <GLUT/glut.h>
- #else
- # include <GL/glut.h>
- #endif
- #include <Eigen/Core>
- #include <vector>
- #include <iostream>
- #include <algorithm>
- struct State
- {
- igl::Camera camera;
- } s;
- enum RotationType
- {
- ROTATION_TYPE_IGL_TRACKBALL = 0,
- ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
- NUM_ROTATION_TYPES = 2,
- } rotation_type;
- bool is_rotating = false;
- int down_x,down_y;
- igl::Camera down_camera;
- bool is_animating = false;
- double animation_start_time = 0;
- double ANIMATION_DURATION = 0.5;
- Eigen::Quaterniond animation_from_quat;
- Eigen::Quaterniond animation_to_quat;
- // Use vector for range-based `for`
- std::vector<State> undo_stack;
- std::vector<State> redo_stack;
- void push_undo()
- {
- undo_stack.push_back(s);
- // Clear
- redo_stack = std::vector<State>();
- }
- void undo()
- {
- using namespace std;
- if(!undo_stack.empty())
- {
- redo_stack.push_back(s);
- s = undo_stack.front();
- undo_stack.pop_back();
- }
- }
- void redo()
- {
- using namespace std;
- if(!redo_stack.empty())
- {
- undo_stack.push_back(s);
- s = redo_stack.front();
- redo_stack.pop_back();
- }
- }
- void TW_CALL set_rotation_type(const void * value, void * clientData)
- {
- using namespace Eigen;
- using namespace std;
- using namespace igl;
- const RotationType old_rotation_type = rotation_type;
- rotation_type = *(const RotationType *)(value);
- if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
- old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
- {
- push_undo();
- animation_from_quat = s.camera.m_rotation_conj;
- snap_to_fixed_up(animation_from_quat,animation_to_quat);
- // start animation
- animation_start_time = get_seconds();
- is_animating = true;
- }
- }
- void TW_CALL get_rotation_type(void * value, void *clientData)
- {
- RotationType * rt = (RotationType *)(value);
- *rt = rotation_type;
- }
- // Width and height of window
- int width,height;
- // Position of light
- float light_pos[4] = {0.1,0.1,-0.9,0};
- // V,U Vertex positions
- // C,D Colors
- // N,W Normals
- // mid combined "centroid"
- Eigen::MatrixXd V,N,C,Z,mid,U,W,D,VU;
- // F,G faces
- Eigen::MatrixXi F,G;
- bool has_other = false;
- bool show_A = true;
- bool show_B = true;
- int selected_col = 0;
- // Bounding box diagonal length
- double bbd;
- // Running ambient occlusion
- Eigen::VectorXd S;
- int tot_num_samples = 0;
- #define REBAR_NAME "temp.rbr"
- igl::anttweakbar::ReTwBar rebar; // Pointer to the tweak bar
- void reshape(int width,int height)
- {
- using namespace std;
- // Save width and height
- ::width = width;
- ::height = height;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glViewport(0,0,width,height);
- // Send the new window size to AntTweakBar
- TwWindowSize(width, height);
- // Set aspect for all cameras
- s.camera.m_aspect = (double)width/(double)height;
- for(auto & s : undo_stack)
- {
- s.camera.m_aspect = (double)width/(double)height;
- }
- for(auto & s : redo_stack)
- {
- s.camera.m_aspect = (double)width/(double)height;
- }
- }
- void push_scene()
- {
- using namespace igl;
- using namespace std;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- auto & camera = s.camera;
- gluPerspective(camera.m_angle,camera.m_aspect,camera.m_near,camera.m_far);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- gluLookAt(
- camera.eye()(0), camera.eye()(1), camera.eye()(2),
- camera.at()(0), camera.at()(1), camera.at()(2),
- camera.up()(0), camera.up()(1), camera.up()(2));
- }
- void pop_scene()
- {
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
- void pop_object()
- {
- glPopMatrix();
- }
- // Scale and shift for object
- void push_object()
- {
- glPushMatrix();
- glScaled(2./bbd,2./bbd,2./bbd);
- glTranslated(-mid(0,0),-mid(0,1),-mid(0,2));
- }
- // Set up double-sided lights
- void lights()
- {
- using namespace std;
- glEnable(GL_LIGHTING);
- glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- float amb[4];
- amb[0] = amb[1] = amb[2] = 0;
- amb[3] = 1.0;
- float diff[4] = {0.0,0.0,0.0,0.0};
- diff[0] = diff[1] = diff[2] = (1.0 - 0/0.4);;
- diff[3] = 1.0;
- float zeros[4] = {0.0,0.0,0.0,0.0};
- float pos[4];
- copy(light_pos,light_pos+4,pos);
- glLightfv(GL_LIGHT0,GL_AMBIENT,amb);
- glLightfv(GL_LIGHT0,GL_DIFFUSE,diff);
- glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
- glLightfv(GL_LIGHT0,GL_POSITION,pos);
- pos[0] *= -1;
- pos[1] *= -1;
- pos[2] *= -1;
- glLightfv(GL_LIGHT1,GL_AMBIENT,amb);
- glLightfv(GL_LIGHT1,GL_DIFFUSE,diff);
- glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
- glLightfv(GL_LIGHT1,GL_POSITION,pos);
- }
- const float back[4] = {30.0/255.0,30.0/255.0,50.0/255.0,0};
- void display()
- {
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- glClearColor(back[0],back[1],back[2],0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- if(is_animating)
- {
- double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION;
- if(t > 1)
- {
- t = 1;
- is_animating = false;
- }
- const Quaterniond q = animation_from_quat.slerp(t,animation_to_quat).normalized();
- s.camera.orbit(q.conjugate());
- }
- glDisable(GL_LIGHTING);
- lights();
- push_scene();
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
- push_object();
- // Draw the model
- // Set material properties
- glEnable(GL_COLOR_MATERIAL);
- const auto draw = [](
- const MatrixXd & V,
- const MatrixXi & F,
- const MatrixXd & N,
- const MatrixXd & C)
- {
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_POLYGON_OFFSET_FILL); // Avoid Stitching!
- glPolygonOffset(1.0,1);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- igl::opengl2::draw_mesh(V,F,N,C);
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- glDisable(GL_COLOR_MATERIAL);
- const float black[4] = {0,0,0,1};
- glColor4fv(black);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
- glLightfv(GL_LIGHT0, GL_AMBIENT, black);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, black);
- glLineWidth(1.0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- igl::opengl2::draw_mesh(V,F,N,C);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glEnable(GL_COLOR_MATERIAL);
- };
- if(show_A)
- {
- draw(V,F,N,C);
- }
- if(show_B)
- {
- draw(U,G,W,D);
- }
- pop_object();
- // Draw a nice floor
- glPushMatrix();
- const double floor_offset =
- -2./bbd*(VU.col(1).maxCoeff()-mid(1));
- glTranslated(0,floor_offset,0);
- const float GREY[4] = {0.5,0.5,0.6,1.0};
- const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
- igl::opengl2::draw_floor(GREY,DARK_GREY);
- glPopMatrix();
- pop_scene();
- igl::opengl::report_gl_error();
- TwDraw();
- glutSwapBuffers();
- if(is_animating)
- {
- glutPostRedisplay();
- }
- }
- void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace igl;
- using namespace Eigen;
- GLint viewport[4];
- glGetIntegerv(GL_VIEWPORT,viewport);
- if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
- {
- static double mouse_scroll_y = 0;
- const double delta_y = 0.125*direction;
- mouse_scroll_y += delta_y;
- TwMouseWheel(mouse_scroll_y);
- return;
- }
- push_undo();
- auto & camera = s.camera;
- if(wheel==0)
- {
- // factor of zoom change
- double s = (1.-0.01*direction);
- //// FOV zoom: just widen angle. This is hardly ever appropriate.
- //camera.m_angle *= s;
- //camera.m_angle = min(max(camera.m_angle,1),89);
- camera.push_away(s);
- }else
- {
- // Dolly zoom:
- camera.dolly_zoom((double)direction*1.0);
- }
- }
- void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace Eigen;
- using namespace igl;
- bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
- switch(glutButton)
- {
- case GLUT_RIGHT_BUTTON:
- case GLUT_LEFT_BUTTON:
- {
- switch(glutState)
- {
- case 1:
- // up
- glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
- is_rotating = false;
- break;
- case 0:
- // down
- if(!tw_using)
- {
- glutSetCursor(GLUT_CURSOR_CYCLE);
- // collect information for trackball
- is_rotating = true;
- down_camera = s.camera;
- down_x = mouse_x;
- down_y = mouse_y;
- }
- break;
- }
- break;
- }
- // Scroll down
- case 3:
- {
- mouse_wheel(0,-1,mouse_x,mouse_y);
- break;
- }
- // Scroll up
- case 4:
- {
- mouse_wheel(0,1,mouse_x,mouse_y);
- break;
- }
- // Scroll left
- case 5:
- {
- mouse_wheel(1,-1,mouse_x,mouse_y);
- break;
- }
- // Scroll right
- case 6:
- {
- mouse_wheel(1,1,mouse_x,mouse_y);
- break;
- }
- }
- glutPostRedisplay();
- }
- void mouse_drag(int mouse_x, int mouse_y)
- {
- using namespace igl;
- using namespace Eigen;
- if(is_rotating)
- {
- glutSetCursor(GLUT_CURSOR_CYCLE);
- Quaterniond q;
- auto & camera = s.camera;
- switch(rotation_type)
- {
- case ROTATION_TYPE_IGL_TRACKBALL:
- {
- // Rotate according to trackball
- igl::trackball<double>(
- width,
- height,
- 2.0,
- down_camera.m_rotation_conj.coeffs().data(),
- down_x,
- down_y,
- mouse_x,
- mouse_y,
- q.coeffs().data());
- break;
- }
- case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
- {
- // Rotate according to two axis valuator with fixed up vector
- two_axis_valuator_fixed_up(
- width, height,
- 2.0,
- down_camera.m_rotation_conj,
- down_x, down_y, mouse_x, mouse_y,
- q);
- break;
- }
- default:
- break;
- }
- camera.orbit(q.conjugate());
- }else
- {
- TwEventMouseMotionGLUT(mouse_x, mouse_y);
- }
- glutPostRedisplay();
- }
- void color_selfintersections(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- Eigen::MatrixXd & C)
- {
- using namespace igl;
- using namespace igl::cgal;
- using namespace Eigen;
- using namespace std;
- MatrixXd SV;
- MatrixXi SF,IF;
- VectorXi J,IM;
- RemeshSelfIntersectionsParam params;
- params.detect_only = false;
- remesh_self_intersections(V,F,params,SV,SF,IF,J,IM);
- writeOBJ("FUCK.obj",SV,SF);
- C.resize(F.rows(),3);
- C.col(0).setConstant(0.4);
- C.col(1).setConstant(0.8);
- C.col(2).setConstant(0.3);
- for(int f = 0;f<IF.rows();f++)
- {
- C.row(IF(f,0)) = RowVector3d(1,0.4,0.4);
- C.row(IF(f,1)) = RowVector3d(1,0.4,0.4);
- }
- }
- void color_intersections(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXd & U,
- const Eigen::MatrixXi & G,
- Eigen::MatrixXd & C,
- Eigen::MatrixXd & D)
- {
- using namespace igl;
- using namespace igl::cgal;
- using namespace Eigen;
- MatrixXi IF;
- const bool first_only = false;
- intersect_other(V,F,U,G,first_only,IF);
- C.resize(F.rows(),3);
- C.col(0).setConstant(0.4);
- C.col(1).setConstant(0.8);
- C.col(2).setConstant(0.3);
- D.resize(G.rows(),3);
- D.col(0).setConstant(0.4);
- D.col(1).setConstant(0.3);
- D.col(2).setConstant(0.8);
- for(int f = 0;f<IF.rows();f++)
- {
- C.row(IF(f,0)) = RowVector3d(1,0.4,0.4);
- D.row(IF(f,1)) = RowVector3d(0.8,0.7,0.3);
- }
- }
- void key(unsigned char key, int mouse_x, int mouse_y)
- {
- using namespace std;
- switch(key)
- {
- // ESC
- case char(27):
- rebar.save(REBAR_NAME);
- // ^C
- case char(3):
- exit(0);
- default:
- if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
- {
- cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
- }
- }
- glutPostRedisplay();
- }
- int main(int argc, char * argv[])
- {
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- // init mesh
- string filename = "../shared/truck.obj";
- string filename_other = "";
- switch(argc)
- {
- case 3:
- // Read and prepare mesh
- filename_other = argv[2];
- has_other=true;
- // fall through
- case 2:
- // Read and prepare mesh
- filename = argv[1];
- break;
- default:
- cerr<<"Usage:"<<endl<<" ./example input.obj [other.obj]"<<endl;
- cout<<endl<<"Opening default mesh..."<<endl;
- }
- const auto read = []
- (const string & filename, MatrixXd & V, MatrixXi & F, MatrixXd & N) -> bool
- {
- // dirname, basename, extension and filename
- string d,b,ext,f;
- pathinfo(filename,d,b,ext,f);
- // Convert extension to lower case
- transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
- vector<vector<double > > vV,vN,vTC;
- vector<vector<int > > vF,vFTC,vFN;
- if(ext == "obj")
- {
- // Convert extension to lower case
- if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN))
- {
- return false;
- }
- }else if(ext == "off")
- {
- // Convert extension to lower case
- if(!igl::readOFF(filename,vV,vF,vN))
- {
- return false;
- }
- }else if(ext == "wrl")
- {
- // Convert extension to lower case
- if(!igl::readWRL(filename,vV,vF))
- {
- return false;
- }
- //}else
- //{
- // // Convert extension to lower case
- // MatrixXi T;
- // if(!igl::readMESH(filename,V,T,F))
- // {
- // return false;
- // }
- // //if(F.size() > T.size() || F.size() == 0)
- // {
- // boundary_facets(T,F);
- // }
- }
- if(vV.size() > 0)
- {
- if(!list_to_matrix(vV,V))
- {
- return false;
- }
- polygon_mesh_to_triangle_mesh(vF,F);
- }
- // Compute normals, centroid, colors, bounding box diagonal
- per_face_normals(V,F,N);
- return true;
- };
- if(!read(filename,V,F,N))
- {
- return 1;
- }
- if(has_other)
- {
- if(!read(argv[2],U,G,W))
- {
- return 1;
- }
- cat(1,V,U,VU);
- color_intersections(V,F,U,G,C,D);
- }else
- {
- VU = V;
- color_selfintersections(V,F,C);
- }
- mid = 0.5*(VU.colwise().maxCoeff() + VU.colwise().minCoeff());
- bbd = (VU.colwise().maxCoeff() - VU.colwise().minCoeff()).maxCoeff();
- // Init glut
- glutInit(&argc,argv);
- if( !TwInit(TW_OPENGL, NULL) )
- {
- // A fatal error occured
- fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
- return 1;
- }
- // Create a tweak bar
- rebar.TwNewBar("TweakBar");
- rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
- s.camera.m_rotation_conj.coeffs().data(), "open readonly=true");
- s.camera.push_away(3);
- s.camera.dolly_zoom(25-s.camera.m_angle);
- TwType RotationTypeTW = igl::anttweakbar::ReTwDefineEnumFromString("RotationType",
- "igl_trackball,two-a...-fixed-up");
- rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
- set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
- if(has_other)
- {
- rebar.TwAddVarRW("show_A",TW_TYPE_BOOLCPP,&show_A, "key=a",false);
- rebar.TwAddVarRW("show_B",TW_TYPE_BOOLCPP,&show_B, "key=b",false);
- }
- rebar.load(REBAR_NAME);
- glutInitDisplayString("rgba depth double samples>=8 ");
- glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
- glutCreateWindow("mesh-intersections");
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutMouseFunc(mouse);
- glutMotionFunc(mouse_drag);
- glutPassiveMotionFunc(
- [](int x, int y)
- {
- TwEventMouseMotionGLUT(x,y);
- glutPostRedisplay();
- });
- static std::function<void(int)> timer_bounce;
- auto timer = [] (int ms) {
- timer_bounce(ms);
- };
- timer_bounce = [&] (int ms) {
- glutTimerFunc(ms, timer, ms);
- glutPostRedisplay();
- };
- glutTimerFunc(500, timer, 500);
- glutMainLoop();
- return 0;
- }
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