123456789101112131415161718192021222324252627282930313233343536373839404142 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "compile_and_link_program.h"
- #include "compile_shader.h"
- #include "report_gl_error.h"
- #include <iostream>
- #include <cassert>
- IGL_INLINE GLuint igl::opengl::compile_and_link_program(
- const char * v_str, const char * f_str)
- {
- GLuint vid = compile_shader(GL_VERTEX_SHADER,v_str);
- GLuint fid = compile_shader(GL_FRAGMENT_SHADER,f_str);
- GLuint prog_id = glCreateProgram();
- assert(prog_id != 0 && "Failed to create shader.");
- glAttachShader(prog_id,vid);
- report_gl_error("glAttachShader (vid): ");
- glAttachShader(prog_id,fid);
- report_gl_error("glAttachShader (fid): ");
- glLinkProgram(prog_id);
- report_gl_error("glLinkProgram: ");
- GLint status;
- glGetProgramiv(prog_id, GL_LINK_STATUS, &status);
- if (status != GL_TRUE)
- {
- char buffer[512];
- glGetProgramInfoLog(prog_id, 512, NULL, buffer);
- std::cerr << "Linker error: " << std::endl << buffer << std::endl;
- prog_id = 0;
- }
- return prog_id;
- }
|