compile_and_link_program.h 1.0 KB

1234567891011121314151617181920212223242526272829303132
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_COMPILE_AND_LINK_PROGRAM_H
  9. #define IGL_OPENGL_COMPILE_AND_LINK_PROGRAM_H
  10. #include "../igl_inline.h"
  11. #include "OpenGL_convenience.h"
  12. namespace igl
  13. {
  14. namespace opengl
  15. {
  16. // Compile and link very simple vertex/fragment shaders
  17. //
  18. // Inputs:
  19. // v_str string of vertex shader contents
  20. // f_str string of fragment shader contents
  21. // Returns id of program
  22. //
  23. // Known bugs: this seems to duplicate `create_shader_program` with less
  24. // functionality.
  25. IGL_INLINE GLuint compile_and_link_program(
  26. const char * v_str, const char * f_str);
  27. }
  28. }
  29. #ifndef IGL_STATIC_LIBRARY
  30. # include "compile_and_link_program.cpp"
  31. #endif
  32. #endif