create_index_vbo.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_CREATE_INDEX_VBO_H
  9. #define IGL_OPENGL_CREATE_INDEX_VBO_H
  10. #include "../igl_inline.h"
  11. // NOTE: It wouldn't be so hard to template this using Eigen's templates
  12. #include <Eigen/Core>
  13. #include "OpenGL_convenience.h"
  14. // Create a VBO (Vertex Buffer Object) for a list of indices:
  15. // GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F)
  16. namespace igl
  17. {
  18. namespace opengl
  19. {
  20. // Inputs:
  21. // F #F by 3 eigen Matrix of face (triangle) indices
  22. // Outputs:
  23. // F_vbo_id buffer id for face indices
  24. //
  25. IGL_INLINE void create_index_vbo(
  26. const Eigen::MatrixXi & F,
  27. GLuint & F_vbo_id);
  28. }
  29. }
  30. #ifndef IGL_STATIC_LIBRARY
  31. # include "create_index_vbo.cpp"
  32. #endif
  33. #endif