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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_CREATE_MESH_VBO_H
- #define IGL_OPENGL_CREATE_MESH_VBO_H
- #include "../igl_inline.h"
- // NOTE: It wouldn't be so hard to template this using Eigen's templates
- #include <Eigen/Core>
- #include "OpenGL_convenience.h"
- // Create a VBO (Vertex Buffer Object) for a mesh. Actually two VBOs: one
- // GL_ARRAY_BUFFER for the vertex positions (V) and one
- // GL_ELEMENT_ARRAY_BUFFER for the triangle indices (F)
- namespace igl
- {
- namespace opengl
- {
-
- // Inputs:
- // V #V by 3 eigen Matrix of mesh vertex 3D positions
- // F #F by 3 eigne Matrix of face (triangle) indices
- // Outputs:
- // V_vbo_id buffer id for vertex positions
- // F_vbo_id buffer id for face indices
- //
- // NOTE: when using glDrawElements VBOs for V and F using MatrixXd and
- // MatrixXi will have types GL_DOUBLE and GL_UNSIGNED_INT respectively
- //
- IGL_INLINE void create_mesh_vbo(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- GLuint & V_vbo_id,
- GLuint & F_vbo_id);
-
- // Inputs:
- // V #V by 3 eigen Matrix of mesh vertex 3D positions
- // F #F by 3 eigne Matrix of face (triangle) indices
- // N #V by 3 eigen Matrix of mesh vertex 3D normals
- // Outputs:
- // V_vbo_id buffer id for vertex positions
- // F_vbo_id buffer id for face indices
- // N_vbo_id buffer id for vertex positions
- IGL_INLINE void create_mesh_vbo(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXd & N,
- GLuint & V_vbo_id,
- GLuint & F_vbo_id,
- GLuint & N_vbo_id);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "create_mesh_vbo.cpp"
- #endif
- #endif
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