create_vector_vbo.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_CREATE_VECTOR_VBO_H
  9. #define IGL_OPENGL_CREATE_VECTOR_VBO_H
  10. #include "../igl_inline.h"
  11. // NOTE: It wouldn't be so hard to template this using Eigen's templates
  12. #include <Eigen/Core>
  13. #include "OpenGL_convenience.h"
  14. // Create a VBO (Vertex Buffer Object) for a list of vectors:
  15. // GL_ARRAY_BUFFER for the vectors (V)
  16. namespace igl
  17. {
  18. namespace opengl
  19. {
  20. // Templates:
  21. // T should be a eigen matrix primitive type like int or double
  22. // Inputs:
  23. // V m by n eigen Matrix of type T values
  24. // Outputs:
  25. // V_vbo_id buffer id for vectors
  26. //
  27. template <typename T>
  28. IGL_INLINE void create_vector_vbo(
  29. const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
  30. GLuint & V_vbo_id);
  31. }
  32. }
  33. #ifndef IGL_STATIC_LIBRARY
  34. # include "create_vector_vbo.cpp"
  35. #endif
  36. #endif