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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_CREATE_VECTOR_VBO_H
- #define IGL_OPENGL_CREATE_VECTOR_VBO_H
- #include "../igl_inline.h"
- // NOTE: It wouldn't be so hard to template this using Eigen's templates
- #include <Eigen/Core>
- #include "OpenGL_convenience.h"
- // Create a VBO (Vertex Buffer Object) for a list of vectors:
- // GL_ARRAY_BUFFER for the vectors (V)
- namespace igl
- {
- namespace opengl
- {
- // Templates:
- // T should be a eigen matrix primitive type like int or double
- // Inputs:
- // V m by n eigen Matrix of type T values
- // Outputs:
- // V_vbo_id buffer id for vectors
- //
- template <typename T>
- IGL_INLINE void create_vector_vbo(
- const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
- GLuint & V_vbo_id);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "create_vector_vbo.cpp"
- #endif
- #endif
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