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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "load_shader.h"
- // Copyright Denis Kovacs 4/10/08
- #include "print_shader_info_log.h"
- #include <cstdio>
- IGL_INLINE GLuint igl::opengl::load_shader(const char *src,const GLenum type)
- {
- GLuint s = glCreateShader(type);
- if(s == 0)
- {
- fprintf(stderr,"Error: load_shader() failed to create shader.\n");
- return 0;
- }
- // Pass shader source string
- glShaderSource(s, 1, &src, NULL);
- glCompileShader(s);
- // Print info log (if any)
- igl::opengl::print_shader_info_log(s);
- return s;
- }
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