print_shader_info_log.cpp 937 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "print_shader_info_log.h"
  9. #include <cstdio>
  10. #include <stdlib.h>
  11. // Copyright Denis Kovacs 4/10/08
  12. IGL_INLINE void igl::opengl::print_shader_info_log(const GLuint obj)
  13. {
  14. GLint infologLength = 0;
  15. GLint charsWritten = 0;
  16. char *infoLog;
  17. // Get shader info log from opengl
  18. glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
  19. // Only print if there is something in the log
  20. if (infologLength > 0)
  21. {
  22. infoLog = (char *)malloc(infologLength);
  23. glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
  24. printf("%s\n",infoLog);
  25. free(infoLog);
  26. }
  27. }