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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_RENDER_TO_TGA_H
- #define IGL_OPENGL_RENDER_TO_TGA_H
- #include "../igl_inline.h"
- #include <string>
- namespace igl
- {
- namespace opengl
- {
- // Render current open GL image to .tga file
- // Inputs:
- // tga_file path to output .tga file
- // width width of scene and resulting image
- // height height of scene and resulting image
- /// alpha whether to include alpha channel
- // Returns true only if no errors occured
- //
- // See also: png/render_to_png which is slower but writes .png files
- IGL_INLINE bool render_to_tga(
- const std::string tga_file,
- const int width,
- const int height,
- const bool alpha);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "render_to_tga.cpp"
- #endif
- #endif
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