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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_TEXTURE_FROM_TGA_H
- #define IGL_OPENGL_TEXTURE_FROM_TGA_H
- #include "../igl_inline.h"
- #include "OpenGL_convenience.h"
- #include <string>
- namespace igl
- {
- namespace opengl
- {
- // Read an image from a .tga file and use it as a texture
- //
- // Input:
- // tga_file path to .tga file
- // Output:
- // id of generated openGL texture
- // Returns true on success, false on failure
- IGL_INLINE bool texture_from_tga(const std::string tga_file, GLuint & id);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "texture_from_tga.cpp"
- #endif
- #endif
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