texture_from_tga.h 926 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_TEXTURE_FROM_TGA_H
  9. #define IGL_OPENGL_TEXTURE_FROM_TGA_H
  10. #include "../igl_inline.h"
  11. #include "OpenGL_convenience.h"
  12. #include <string>
  13. namespace igl
  14. {
  15. namespace opengl
  16. {
  17. // Read an image from a .tga file and use it as a texture
  18. //
  19. // Input:
  20. // tga_file path to .tga file
  21. // Output:
  22. // id of generated openGL texture
  23. // Returns true on success, false on failure
  24. IGL_INLINE bool texture_from_tga(const std::string tga_file, GLuint & id);
  25. }
  26. }
  27. #ifndef IGL_STATIC_LIBRARY
  28. # include "texture_from_tga.cpp"
  29. #endif
  30. #endif