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- #include "draw_point.h"
- // Implementation
- #if __APPLE__
- # include <OpenGL/gl.h>
- #elif defined(_WIN32)
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # include <GL/glew.h>
- # include <GL/gl.h>
- #else
- # define GL_GLEXT_PROTOTYPES
- # include <GL/gl.h>
- # include <GL/glext.h>
- #endif
- #include <cassert>
- #include <cmath>
- IGL_INLINE void igl::draw_point(
- const double x,
- const double y,
- const double z,
- const double requested_r,
- const bool selected)
- {
- // Push GL settings
- //GLboolean old_depth_test;
- //glGetBooleanv(GL_DEPTH_TEST,&old_depth_test);
- GLboolean old_lighting;
- glGetBooleanv(GL_LIGHTING,&old_lighting);
- float f;
- glGetFloatv(GL_POINT_SIZE_MAX,&f);
- assert(requested_r<=0.5*f);
- double r = (requested_r<0.5*f?requested_r:0.5*f);
- //glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
- // get current color
- float color[4];
- glGetFloatv(GL_CURRENT_COLOR,color);
- double outline_size = (r>7 ? sqrt(r/7.0) : 1.0);
- // White outline
- glColor4f(1,1,1,color[3]);
- glPointSize(2*r);
- glBegin(GL_POINTS);
- glVertex3d(x,y,z);
- glEnd();
- // Black outline
- glColor4f(0,0,0,color[3]);
- glPointSize(2*r-2*outline_size);
- glBegin(GL_POINTS);
- glVertex3d(x,y,z);
- glEnd();
-
- // Foreground
- glColor4fv(color);
- glPointSize(2*r-4*outline_size);
- glBegin(GL_POINTS);
- glVertex3d(x,y,z);
- glEnd();
- // Selection inner circle
- if(selected)
- {
- glColor4f(0,0,0,color[3]);
- double selected_size = 2*r-7*outline_size;
- selected_size = (selected_size>3?selected_size:3);
- glPointSize(selected_size);
- glBegin(GL_POINTS);
- glVertex3d(x,y,z);
- glEnd();
- }
- // reset color
- glColor4fv(color);
- // Pop GL settings
- if(old_lighting) glEnable(GL_LIGHTING);
- //if(old_depth_test) glEnable(GL_DEPTH_TEST);
- }
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