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- #include <igl/readOFF.h>
- #include <igl/viewer/Viewer.h>
- #include <igl/per_vertex_normals.h>
- #include <igl/avg_edge_length.h>
- #include <iostream>
- #include "igl/lim/compute_lim.h"
- using namespace Eigen;
- using namespace std;
- // Mesh
- Eigen::MatrixX3d V0;
- Eigen::MatrixX3d V1;
- Eigen::MatrixXi F;
- SparseMatrix<double> C;
- Eigen::VectorXd b;
- vector<int> bv; // border vertices (don't need to be defined exept for LSCM)
- Eigen::VectorXd g; // gradients (don't need to be defined execpt for Poisson)
- // This function is called every time a keyboard button is pressed
- // keys: 0:Original Mesh / 1:Harmonic / 2:Biharmonic / 3:Green / 4:ARAP
- bool key_down(igl::Viewer& viewer,unsigned char key,int modifier)
- {
- using namespace std;
- using namespace Eigen;
- if(key >= '0' && key <= '4')
- {
- // compute locally injective map
- int energy = key - 49;
- V1 = V0;
- if(energy >= 0)
- igl::compute_lim(V1,V0,F,bv,g,C,b,energy,1e-8,100,true);
- // set mesh
- viewer.set_mesh(V1,F);
- }
- return false;
- }
- int main(int argc, char *argv[])
- {
- using namespace std;
- using namespace Eigen;
- // load a mesh in OFF format
- igl::readOFF("../shared/grid.off",V0,F);
- V1 = V0;
- // find bottom and left boundary vertices
- vector<int> fixedVertices;
- for(int i=0;i<V0.rows();i++)
- {
- if(V0.row(i)[0] == 0 || V0.row(i)[1] == 0)
- fixedVertices.push_back(i);
- }
- // fix boundaries
- C.resize(2*fixedVertices.size()+2,V0.rows()*2);
- for(int i=0;i<fixedVertices.size();i++)
- {
- C.insert(2*i,2*fixedVertices[i]) = 1;
- C.insert(2*i+1,2*fixedVertices[i]+1) = 1;
- }
- // constraint targets
- b.resize(2*fixedVertices.size()+2);
-
- for(int i=0;i<fixedVertices.size();i++)
- {
- b(2*i) = V0.row(fixedVertices[i])[0];
- b(2*i+1) = V0.row(fixedVertices[i])[1];
- }
- // drag top left corner vertex to the center
- int id = 2;
- C.insert(2*fixedVertices.size(),2*id) = 1;
- C.insert(2*fixedVertices.size()+1,2*id+1) = 1;
- b(2*fixedVertices.size()) = 0.2;
- b(2*fixedVertices.size()+1) = 0.2;
- // compute locally injective map
- igl::compute_lim(V1,V0,F,bv,g,C,b,0,1e-8,100,true);
- // Show mesh
- igl::Viewer viewer;
- viewer.callback_key_down = &key_down;
- viewer.set_mesh(V1, F);
- viewer.options.show_lines = true;
- viewer.options.lighting_factor = 0.0f;
- viewer.launch();
- }
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