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- #!/usr/bin/env python
- #
- # This file is part of libigl, a simple c++ geometry processing library.
- #
- # Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
- #
- # This Source Code Form is subject to the terms of the Mozilla Public License
- # v. 2.0. If a copy of the MPL was not distributed with this file, You can
- # obtain one at http://mozilla.org/MPL/2.0/.
- import sys, os
- # Add the igl library to the modules search path
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from shared import TUTORIAL_SHARED_PATH
- # Load a mesh in OFF format
- V = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- igl.readOFF(TUTORIAL_SHARED_PATH + "cube.off", V, F)
- # Print the vertices and faces matrices (commented out to make this file compatible with python 2.x and 3.x)
- # print("Vertices: \n", V, sep='')
- # print("Faces: \n", F, sep='')
- # Save the mesh in OBJ format
- igl.writeOBJ("cube.obj",V,F)
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