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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_VIEW_AXIS_H
- #define IGL_VIEW_AXIS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Determines the view axis or depth axis of the current gl matrix
- // Inputs:
- // mv pointer to modelview matrix
- // Outputs:
- // x pointer to x-coordinate in scene coordinates of the un-normalized
- // viewing axis
- // y pointer to y-coordinate in scene coordinates of the un-normalized
- // viewing axis
- // z pointer to z-coordinate in scene coordinates of the un-normalized
- // viewing axis
- //
- // Note: View axis is returned *UN-normalized*
- IGL_INLINE void view_axis(const double * mv, double * x, double * y, double * z);
- // Extract mv from current GL state.
- IGL_INLINE void view_axis(double * x, double * y, double * z);
- template <typename DerivedV>
- IGL_INLINE void view_axis(Eigen::PlainObjectBase<DerivedV> & V);
- };
- #ifndef IGL_STATIC_LIBRARY
- # include "view_axis.cpp"
- #endif
- #endif
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