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- #include <igl/OpenGL_convenience.h>
- #include <igl/per_face_normals.h>
- #include <igl/read_triangle_mesh.h>
- #include <igl/normalize_row_lengths.h>
- #include <igl/draw_mesh.h>
- #include <igl/unproject.h>
- #include <igl/quat_to_mat.h>
- #include <igl/trackball.h>
- #include <igl/report_gl_error.h>
- #include <igl/canonical_quaternions.h>
- #include <igl/snap_to_canonical_view_quat.h>
- #include <igl/unproject_to_zero_plane.h>
- #include <igl/Camera.h>
- #include <igl/STR.h>
- #include <igl/draw_beach_ball.h>
- #include <igl/Viewport.h>
- #include <igl/project.h>
- #include <igl/EPS.h>
- #ifdef __APPLE__
- # include <OpenGL/gl.h>
- # include <OpenGL/glu.h>
- # include <GLUT/glut.h>
- #else
- # include <GL/glut.h>
- #endif
- #include <Eigen/Core>
- #include <vector>
- #include <iostream>
- #include <string>
- #include <algorithm>
- #define IGL_HEADER_ONLY
- #include <igl/draw_floor.h>
- #define NUM_VIEWPORTS 4
- class AugViewport : public igl::Viewport
- {
- public:
- igl::Camera camera;
- } viewports[NUM_VIEWPORTS];
- double horiz = 0.5;
- double vert = 0.5;
- bool horiz_on = false, vert_on = false;
- // Width and height of window
- int width,height;
- // information at mouse down
- igl::Camera down_camera;
- bool trackball_on = false;
- int down_mouse_x,down_mouse_y,move_x,move_y;
- // Position of light
- float light_pos[4] = {0.1,0.1,-0.9,0};
- // Vertex positions, normals, colors and centroid
- Eigen::MatrixXd V,N,C,mean;
- // Bounding box diagonal length
- double bbd;
- // Faces
- Eigen::MatrixXi F;
- Eigen::Vector3d ball;
- void init_viewports()
- {
- using namespace igl;
- using namespace std;
- for(auto & vp : viewports)
- {
- vp.camera.push_away(5.);
- }
- viewports[0].camera.dolly_zoom(0.-viewports[0].camera.m_angle);
- viewports[1].camera.dolly_zoom(0.-viewports[1].camera.m_angle);
- viewports[2].camera.dolly_zoom(0.-viewports[2].camera.m_angle);
- viewports[3].camera.dolly_zoom(25.-viewports[3].camera.m_angle);
- // Above view
- double XZ_PLANE_QUAT_D_FLIP[4];
- copy(XZ_PLANE_QUAT_D,XZ_PLANE_QUAT_D+4,XZ_PLANE_QUAT_D_FLIP);
- XZ_PLANE_QUAT_D_FLIP[0] *= -1.0;
- // Straight on
- copy(
- XZ_PLANE_QUAT_D_FLIP,
- XZ_PLANE_QUAT_D_FLIP+4,
- viewports[0].camera.m_rotation_conj.coeffs().data());
- // Left side view
- copy(
- XY_PLANE_QUAT_D,
- XY_PLANE_QUAT_D+4,
- viewports[1].camera.m_rotation_conj.coeffs().data());
- copy(
- CANONICAL_VIEW_QUAT_D[14],
- CANONICAL_VIEW_QUAT_D[14]+4,
- viewports[2].camera.m_rotation_conj.coeffs().data());
- // Straight on
- copy(
- XY_PLANE_QUAT_D,
- XY_PLANE_QUAT_D+4,
- viewports[3].camera.m_rotation_conj.coeffs().data());
- }
- const double BAR_THICKNESS = 3.0;
- void clamp(const double horiz, const double vert, double & eff_h, double & eff_v)
- {
- eff_h = horiz;
- eff_v = vert;
- const double MIN_H = (BAR_THICKNESS/2.0)/(double)height;
- const double MIN_V = (BAR_THICKNESS/2.0)/(double)width;
- eff_h = eff_h < MIN_H ? MIN_H : eff_h;
- eff_v = eff_v < MIN_V ? MIN_V : eff_v;
- eff_h = eff_h > (1.0-MIN_H) ? (1.0-MIN_H) : eff_h;
- eff_v = eff_v > (1.0-MIN_V) ? (1.0-MIN_V) : eff_v;
- }
- // Viewports are arranged like planar quadrants (CCW)
- // /-----.-----\
- // | 1 | 0 |
- // -------------
- // | 2 | 3 |
- // \-----.-----/
- void reshape_viewports()
- {
- // Make horiz and vert sane
- horiz = (horiz < 0 ? 0 : horiz);
- vert = (vert < 0 ? 0 : vert);
- horiz = (horiz > 1 ? 1 : horiz);
- vert = (vert > 1 ? 1 : vert);
- // Make effective horiz and vert even saner
- double eff_h,eff_v;
- clamp(horiz,vert,eff_h,eff_v);
- viewports[0].reshape(eff_v*width,eff_h*height,(1.-eff_v)*width,(1.-eff_h)*height);
- viewports[1].reshape( 0,eff_h*height, eff_v*width,(1.-eff_h)*height);
- viewports[2].reshape( 0, 0, eff_v*width,eff_h*height);
- viewports[3].reshape(eff_v*width, 0,(1.-eff_v)*width,eff_h*height);
- for(auto & vp : viewports)
- {
- vp.camera.m_aspect = (double)vp.width/(double)vp.height;
- }
- }
- void reshape(int width,int height)
- {
- using namespace std;
- // Save width and height
- ::width = width;
- ::height = height;
- reshape_viewports();
- }
- // Set up double-sided lights
- void lights()
- {
- using namespace std;
- glEnable(GL_LIGHTING);
- glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- float ones[4] = {1.0,1.0,1.0,1.0};
- float zeros[4] = {0.0,0.0,0.0,0.0};
- float pos[4];
- copy(light_pos,light_pos+4,pos);
- glLightfv(GL_LIGHT0,GL_AMBIENT,zeros);
- glLightfv(GL_LIGHT0,GL_DIFFUSE,ones);
- glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
- glLightfv(GL_LIGHT0,GL_POSITION,pos);
- pos[0] *= -1;
- pos[1] *= -1;
- pos[2] *= -1;
- glLightfv(GL_LIGHT1,GL_AMBIENT,zeros);
- glLightfv(GL_LIGHT1,GL_DIFFUSE,ones);
- glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
- glLightfv(GL_LIGHT1,GL_POSITION,pos);
- }
- // Set up projection and model view of scene
- void push_scene(const AugViewport & vp)
- {
- using namespace igl;
- using namespace std;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- auto & camera = vp.camera;
- glMultMatrixd(camera.projection().data());
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- gluLookAt(
- camera.eye()(0), camera.eye()(1), camera.eye()(2),
- camera.at()(0), camera.at()(1), camera.at()(2),
- camera.up()(0), camera.up()(1), camera.up()(2));
- }
- void pop_scene()
- {
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
- // Scale and shift for object
- void push_object()
- {
- glPushMatrix();
- glScaled(2./bbd,2./bbd,2./bbd);
- glTranslated(-mean(0,0),-mean(0,1),-mean(0,2));
- }
- void pop_object()
- {
- glPopMatrix();
- }
- const float back[4] = {190.0/255.0,190.0/255.0,190.0/255.0,0};
- void display()
- {
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- glClearColor(back[0],back[1],back[2],0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // All smooth points
- glEnable( GL_POINT_SMOOTH );
- // Flashlights
- lights();
- for(int vp = 0;vp<NUM_VIEWPORTS;vp++)
- {
- if(
- viewports[vp].width <= 0 ||
- viewports[vp].height <= 0)
- {
- continue;
- }
- glViewport(
- viewports[vp].x,
- viewports[vp].y,
- viewports[vp].width,
- viewports[vp].height);
- push_scene(viewports[vp]);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
- push_object();
- // Draw the model
- glEnable(GL_LIGHTING);
- draw_mesh(V,F,N,C);
- pop_object();
- // Draw a nice floor
- glPushMatrix();
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glTranslated(0,-1,0);
- if(project(Vector3d(0,0,0))(2) - project(Vector3d(0,1,0))(2) > -FLOAT_EPS)
- {
- draw_floor_outline();
- }
- draw_floor();
- glPopMatrix();
- glDisable(GL_CULL_FACE);
- // Draw a ball at the mouse
- if(!horiz_on && !vert_on && !trackball_on)
- {
- glPushMatrix();
- glTranslated(ball(0),ball(1),ball(2));
- glScaled(0.1,0.1,0.1);
- draw_beach_ball();
- glPopMatrix();
- }
- pop_scene();
- }
- // Screen space
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
- glViewport(0,0,width,height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(0,width,0,height);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- // Display mouse position at cursor
- string str;
- void * font = GLUT_BITMAP_HELVETICA_18;
- glColor3f(1,0,0);
- glRasterPos2d(move_x+18,height-move_y+18);
- str = STR("("<<move_x<<","<<move_y<<")");
- for_each(str.begin(),str.end(),bind1st(ptr_fun(&glutBitmapCharacter),font));
- glColor3f(0,0,1);
- glRasterPos2d(move_x+18,height-move_y-1.5*18);
- for_each(str.begin(),str.end(),bind1st(ptr_fun(&glutBitmapCharacter),font));
- double eff_h,eff_v;
- clamp(horiz,vert,eff_h,eff_v);
- glLineWidth(BAR_THICKNESS);
- glColor3f(0.5,0.5,0.5);
- glBegin(GL_LINES);
- glVertex2f(0,eff_h*height);
- glVertex2f(width,eff_h*height);
- glVertex2f(eff_v*width,0);
- glVertex2f(eff_v*width,height);
- glEnd();
- glLineWidth(BAR_THICKNESS/3.0);
- glColor3f(0.8,0.8,0.8);
- glBegin(GL_LINES);
- glVertex2f(0,eff_h*height);
- glVertex2f(width,eff_h*height);
- glVertex2f(eff_v*width,0);
- glVertex2f(eff_v*width,height);
- glEnd();
- report_gl_error();
- glutSwapBuffers();
- }
- // Initialize colors to a boring green
- void init_C()
- {
- C.col(0).setConstant(0.4);
- C.col(1).setConstant(0.8);
- C.col(2).setConstant(0.3);
- }
- const double SNAP_DIST = 10;
- void mouse_move(int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- move_x = mouse_x;
- move_y = mouse_y;
- const int in_vp = find_if(viewports,viewports+NUM_VIEWPORTS,
- [&mouse_x,&mouse_y](const AugViewport & vp) -> bool
- {return vp.inside(mouse_x,height-mouse_y);})-viewports;
- if(in_vp < NUM_VIEWPORTS)
- {
- if(
- viewports[in_vp].width > 0 &&
- viewports[in_vp].height > 0)
- {
- glViewport(
- viewports[in_vp].x,
- viewports[in_vp].y,
- viewports[in_vp].width,
- viewports[in_vp].height);
- push_scene(viewports[in_vp]);
- Vector3d screen_ball(mouse_x,height-mouse_y,0);
- unproject_to_zero_plane(screen_ball,ball);
- pop_scene();
- }
- }
- if( (fabs((height-mouse_y) - horiz*height) < 2.*SNAP_DIST)
- && (fabs(mouse_x - vert*width) < 2.*SNAP_DIST))
- {
- glutSetCursor(GLUT_CURSOR_TOP_LEFT_CORNER);
- } else if( fabs((height-mouse_y) - horiz*height) < SNAP_DIST)
- {
- glutSetCursor(GLUT_CURSOR_UP_DOWN);
- } else if( fabs(mouse_x - vert*width) < SNAP_DIST)
- {
- glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
- } else
- {
- glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
- }
- glutPostRedisplay();
- }
- void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace Eigen;
- using namespace igl;
- switch(glutState)
- {
- case 1:
- // up
- glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
- trackball_on = false;
- break;
- case 0:
- horiz_on = vert_on = false;
- if( (fabs((height-mouse_y) - horiz*height) < 2.*SNAP_DIST)
- && (fabs(mouse_x - vert*width) < 2.*SNAP_DIST))
- {
- glutSetCursor(GLUT_CURSOR_TOP_LEFT_CORNER);
- horiz_on = vert_on = true;
- } else if( fabs((height-mouse_y) - horiz*height) < SNAP_DIST)
- {
- glutSetCursor(GLUT_CURSOR_UP_DOWN);
- horiz_on = true;
- } else if( fabs(mouse_x - vert*width) < SNAP_DIST)
- {
- glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
- vert_on = true;
- } else
- {
- down_vp = find_if(viewports,viewports+NUM_VIEWPORTS,
- [&mouse_x,&mouse_y](const AugViewport & vp) -> bool
- {return vp.inside(mouse_x,height-mouse_y);})-viewports;
- // down
- if(down_vp < NUM_VIEWPORTS)
- {
- glutSetCursor(GLUT_CURSOR_CYCLE);
- // collect information for trackball
- trackball_on = true;
- down_camera = viewports[down_vp].camera;
- down_mouse_x = mouse_x;
- down_mouse_y = mouse_y;
- }
- }
- break;
- }
- glutPostRedisplay();
- }
- void mouse_drag(int mouse_x, int mouse_y)
- {
- using namespace igl;
- mouse_move(mouse_x,mouse_y);
- if(horiz_on)
- {
- glutSetCursor(GLUT_CURSOR_UP_DOWN);
- horiz = (double)(height-mouse_y)/(double)height;
- reshape_viewports();
- }
- if(vert_on)
- {
- if(horiz_on)
- {
- glutSetCursor(GLUT_CURSOR_TOP_LEFT_CORNER);
- }else
- {
- glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
- }
- vert = (double)mouse_x/(double)width;
- reshape_viewports();
- }
- if(trackball_on)
- {
- glutSetCursor(GLUT_CURSOR_CYCLE);
- // Rotate according to trackball
- trackball<double>(
- viewports[down_vp].width,
- viewports[down_vp].height,
- 2.0,
- down_camera.m_rotation_conj.coeffs().data(),
- viewports[down_vp].mouse_x(down_mouse_x),
- viewports[down_vp].mouse_y(down_mouse_y,height),
- viewports[down_vp].mouse_x(mouse_x),
- viewports[down_vp].mouse_y(mouse_y,height),
- viewports[down_vp].camera.m_rotation_conj.coeffs().data());
- }
- glutPostRedisplay();
- }
- void key(unsigned char key, int mouse_x, int mouse_y)
- {
- using namespace std;
- switch(key)
- {
- // Ctrl-c and esc exit
- case char(3):
- case char(27):
- exit(0);
- case 'Z':
- {
- const int in_vp = find_if(viewports,viewports+NUM_VIEWPORTS,
- [&mouse_x,&mouse_y](const AugViewport & vp) -> bool
- {return vp.inside(mouse_x,height-mouse_y);})-viewports;
- if(in_vp < NUM_VIEWPORTS)
- {
- igl::snap_to_canonical_view_quat(
- viewports[in_vp].camera.m_rotation_conj.coeffs().data(),
- 1.0,
- viewports[in_vp].camera.m_rotation_conj.coeffs().data());
- }
- break;
- }
- default:
- cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
- }
- glutPostRedisplay();
- }
- int main(int argc, char * argv[])
- {
- using namespace Eigen;
- using namespace igl;
- using namespace std;
- // init mesh
- string filename = "/usr/local/igl/libigl/examples/shared/decimated-knight.obj" ;
- if(argc > 1)
- {
- filename = argv[1];
- }
- if(!read_triangle_mesh(filename,V,F))
- {
- return 1;
- }
- // Compute normals, centroid, colors, bounding box diagonal
- per_face_normals(V,F,N);
- normalize_row_lengths(N,N);
- mean = V.colwise().mean();
- C.resize(F.rows(),3);
- init_C();
- bbd =
- (V.colwise().maxCoeff() -
- V.colwise().minCoeff()).maxCoeff();
- // Init viewports
- init_viewports();
- // Init glut
- glutInit(&argc,argv);
- glutInitDisplayString( "rgba depth double samples>=8 ");
- glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
- glutCreateWindow("multi-viewport");
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutMouseFunc(mouse);
- glutMotionFunc(mouse_drag);
- glutPassiveMotionFunc(mouse_move);
- glutMainLoop();
- return 0;
- }
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