reorient_facets_raycast.h 1.7 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_ORIENT_OUTWARD_AO_H
  9. #define IGL_ORIENT_OUTWARD_AO_H
  10. #include "../igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Orient each component (identified by C) of a mesh (V,F) using ambient occlusion
  15. // such that the front side is less occluded than back side
  16. //
  17. // Inputs:
  18. // V #V by 3 list of vertex positions
  19. // F #F by 3 list of triangle indices
  20. // rays_total Total number of rays that will be shot
  21. // rays_minimum Minimum number of rays that each patch should receive
  22. // face_wise Decision made for each face independently, no use of patches (i.e., each face is treated as a patch)
  23. // use_parity Use parity mode
  24. // is_verbose Verbose output to cout
  25. // Outputs:
  26. // I #F list of whether face has been flipped
  27. template <
  28. typename DerivedV,
  29. typename DerivedF,
  30. typename DerivedI>
  31. IGL_INLINE void reorient_facets_raycast(
  32. const Eigen::PlainObjectBase<DerivedV> & V,
  33. const Eigen::PlainObjectBase<DerivedF> & F,
  34. int rays_total,
  35. int rays_minimum,
  36. bool face_wise,
  37. bool use_parity,
  38. bool is_verbose,
  39. Eigen::PlainObjectBase<DerivedI> & I);
  40. };
  41. #ifdef IGL_HEADER_ONLY
  42. # include "reorient_facets_raycast.cpp"
  43. #endif
  44. #endif