Viewer.h 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_H
  9. #define IGL_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. #include <AntTweakBar.h>
  14. #include <vector>
  15. #include <string>
  16. #include <cstdint>
  17. #define IGL_MOD_SHIFT 0x0001
  18. #define IGL_MOD_CONTROL 0x0002
  19. #define IGL_MOD_ALT 0x0004
  20. #define IGL_MOD_SUPER 0x0008
  21. #include <Eigen/Core>
  22. #include <Eigen/Geometry>
  23. #include <igl/viewer/OpenGL_shader.h>
  24. #include <igl/viewer/OpenGL_state.h>
  25. #include <igl/viewer/ViewerCore.h>
  26. #include <igl/viewer/ViewerData.h>
  27. #include <igl/viewer/ViewerPlugin.h>
  28. namespace igl
  29. {
  30. // GLFW-based mesh viewer
  31. class Viewer
  32. {
  33. public:
  34. IGL_INLINE int launch(std::string filename = "");
  35. IGL_INLINE void init();
  36. // Stores command line arguments
  37. int argc;
  38. char **argv;
  39. // Stores all the viewing options
  40. igl::ViewerCore core;
  41. // Stores all the data that should be visualized
  42. igl::ViewerData data;
  43. // Stores the vbos indices and opengl related settings
  44. igl::OpenGL_state opengl;
  45. // List of registered plugins
  46. std::vector<ViewerPlugin*> plugins;
  47. IGL_INLINE void init_plugins();
  48. IGL_INLINE void shutdown_plugins();
  49. // Temporary data stored when the mouse button is pressed
  50. Eigen::Vector4f down_rotation;
  51. int current_mouse_x;
  52. int current_mouse_y;
  53. int down_mouse_x;
  54. int down_mouse_y;
  55. float down_mouse_z;
  56. Eigen::Vector3f down_translation;
  57. bool down;
  58. bool hack_never_moved;
  59. // Anttweak bar
  60. TwBar* bar;
  61. // Keep track of the global position of the scrollwheel
  62. float scroll_position;
  63. // UI Enumerations
  64. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  65. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  66. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  67. Viewer();
  68. ~Viewer();
  69. // Mesh IO
  70. IGL_INLINE bool load_mesh_from_file(const char* mesh_file_name);
  71. IGL_INLINE bool save_mesh_to_file(const char* mesh_file_name);
  72. // Callbacks
  73. IGL_INLINE bool key_down(int key,int modifier);
  74. IGL_INLINE bool key_up(int key,int modifier);
  75. IGL_INLINE bool mouse_down(MouseButton button,int modifier);
  76. IGL_INLINE bool mouse_up(MouseButton button,int modifier);
  77. IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
  78. IGL_INLINE bool mouse_scroll(float delta_y);
  79. // Scene IO
  80. IGL_INLINE bool load_scene();
  81. IGL_INLINE bool save_scene();
  82. // Draw everything
  83. IGL_INLINE void draw();
  84. // OpenGL context resize
  85. IGL_INLINE void resize(int w,int h);
  86. // C-style callbacks
  87. bool (*callback_init)(Viewer& viewer);
  88. bool (*callback_pre_draw)(Viewer& viewer);
  89. bool (*callback_post_draw)(Viewer& viewer);
  90. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  91. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  92. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  93. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  94. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  95. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  96. // Pointers to per-callback data
  97. void* callback_init_data;
  98. void* callback_pre_draw_data;
  99. void* callback_post_draw_data;
  100. void* callback_mouse_down_data;
  101. void* callback_mouse_up_data;
  102. void* callback_mouse_move_data;
  103. void* callback_mouse_scroll_data;
  104. void* callback_key_down_data;
  105. void* callback_key_up_data;
  106. /********* AntTweakBar callbacks *********/
  107. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  108. static void TW_CALL save_scene_cb(void *clientData);
  109. static void TW_CALL load_scene_cb(void *clientData);
  110. static void TW_CALL open_dialog_mesh(void *clientData);
  111. static void TW_CALL align_camera_center_cb(void *clientData);
  112. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  113. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  114. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  115. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  116. public:
  117. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  118. };
  119. } // end namespace
  120. #ifndef IGL_STATIC_LIBRARY
  121. # include "Viewer.cpp"
  122. #endif
  123. #endif