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- #ifndef IGL_UNPROJECT_H
- #define IGL_UNPROJECT_H
- namespace igl
- {
- // Wrapper for gluProject that uses the current GL_MODELVIEW_MATRIX,
- // GL_PROJECTION_MATRIX, and GL_VIEWPORT
- // Inputs:
- // win* screen space x, y, and z coordinates respectively
- // Outputs:
- // obj* pointers to 3D objects' x, y, and z coordinates respectively
- // Returns return value of gluUnProject call
- inline int unproject(
- const double winX,
- const double winY,
- const double winZ,
- double* objX,
- double* objY,
- double* objZ);
- }
- // Implementation
- #ifdef __APPLE__
- # include <OpenGL/gl.h>
- # include <OpenGL/glu.h>
- #else
- # ifdef _WIN32
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # endif
- # include <GL/gl.h>
- # include <GL/glu.h>
- #endif
- inline int igl::unproject(
- const double winX,
- const double winY,
- const double winZ,
- double* objX,
- double* objY,
- double* objZ)
- {
- // Put model, projection, and viewport matrices into double arrays
- double MV[16];
- double P[16];
- int VP[4];
- glGetDoublev(GL_MODELVIEW_MATRIX, MV);
- glGetDoublev(GL_PROJECTION_MATRIX, P);
- glGetIntegerv(GL_VIEWPORT, VP);
- return gluUnProject(winX,winY,winZ,MV,P,VP,objX,objY,objZ);
- }
- #endif
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