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- #ifndef IGL_EXTRACT_MANIFOLD_PATCHES
- #define IGL_EXTRACT_MANIFOLD_PATCHES
- #include "igl_inline.h"
- #include <Eigen/Dense>
- #include <vector>
- namespace igl {
- // Extract a set of maximal patches from a given mesh.
- // A maximal patch is a subset of the input faces that are connected via
- // manifold edges; a patch is as large as possible.
- //
- // Inputs:
- // F #F by 3 list representing triangles.
- // EMAP #F*3 list of indices of unique undirected edges.
- // uE2E #uE list of lists of indices into E of coexisting edges.
- //
- // Output:
- // P #F list of patch incides.
- //
- // Returns:
- // number of manifold patches.
- template <
- typename DerivedF,
- typename DerivedEMAP,
- typename uE2EType,
- typename DerivedP>
- IGL_INLINE size_t extract_manifold_patches(
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedEMAP>& EMAP,
- const std::vector<std::vector<uE2EType> >& uE2E,
- Eigen::PlainObjectBase<DerivedP>& P);
- template <
- typename DerivedF,
- typename DerivedP>
- IGL_INLINE size_t extract_manifold_patches(
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedP>& P);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "extract_manifold_patches.cpp"
- #endif
- #endif
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