Viewer.h 19 KB

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  1. // Main class of the Viewer
  2. #ifndef IGL_VIEWER_H
  3. #define IGL_VIEWER_H
  4. #include <AntTweakBar.h>
  5. #include <vector>
  6. #include <string>
  7. #include <cstdint>
  8. #define IGL_MOD_SHIFT 0x0001
  9. #define IGL_MOD_CONTROL 0x0002
  10. #define IGL_MOD_ALT 0x0004
  11. #define IGL_MOD_SUPER 0x0008
  12. #ifdef ENABLE_XML_SERIALIZATION
  13. #define IGL_HEADER_ONLY
  14. #include <igl/xml/XMLSerializer.h>
  15. #include <igl/xml/XMLSerialization.h>
  16. #endif
  17. #include <Eigen/Core>
  18. namespace igl
  19. {
  20. class Plugin_manager;
  21. class Viewer
  22. {
  23. public:
  24. void launch(std::string filename = "");
  25. void init(Plugin_manager* pm);
  26. class Options
  27. #ifdef ENABLE_XML_SERIALIZATION
  28. : public ::igl::XMLSerialization
  29. #endif
  30. {
  31. public:
  32. Options()
  33. #ifdef ENABLE_XML_SERIALIZATION
  34. : XMLSerialization("Options")
  35. #endif
  36. {};
  37. void InitSerialization();
  38. // Shape material
  39. float shininess;
  40. // Colors
  41. Eigen::Vector3f background_color;
  42. Eigen::Vector3f line_color;
  43. // Lighting
  44. Eigen::Vector3f light_position;
  45. // Trackball angle (quaternion)
  46. Eigen::Vector4f trackball_angle;
  47. // Model viewing parameters
  48. float model_zoom;
  49. Eigen::Vector3f model_translation;
  50. // Model viewing paramters (uv coordinates)
  51. float model_zoom_uv;
  52. Eigen::Vector3f model_translation_uv;
  53. // Camera parameters
  54. float camera_zoom;
  55. bool orthographic;
  56. Eigen::Vector3f camera_eye;
  57. Eigen::Vector3f camera_up;
  58. Eigen::Vector3f camera_center;
  59. float camera_view_angle;
  60. float camera_dnear;
  61. float camera_dfar;
  62. // Visualization options
  63. bool show_overlay;
  64. bool show_overlay_depth;
  65. bool show_texture;
  66. bool show_faces;
  67. bool show_lines;
  68. bool show_vertid;
  69. bool show_faceid;
  70. bool invert_normals;
  71. // Point size / line width
  72. float point_size;
  73. float line_width;
  74. // Enable per-face colors and normals
  75. bool face_based;
  76. };
  77. enum DirtyFlags
  78. {
  79. DIRTY_NONE = 0x0000,
  80. DIRTY_POSITION = 0x0001,
  81. DIRTY_UV = 0x0002,
  82. DIRTY_NORMAL = 0x0004,
  83. DIRTY_AMBIENT = 0x0008,
  84. DIRTY_DIFFUSE = 0x0010,
  85. DIRTY_SPECULAR = 0x0020,
  86. DIRTY_TEXTURE = 0x0040,
  87. DIRTY_FACE = 0x0080,
  88. DIRTY_MESH = 0x00FF,
  89. DIRTY_OVERLAY_LINES = 0x0100,
  90. DIRTY_OVERLAY_POINTS = 0x0200,
  91. DIRTY_ALL = 0x03FF
  92. };
  93. class Data
  94. #ifdef ENABLE_XML_SERIALIZATION
  95. : public ::igl::XMLSerialization
  96. #endif
  97. {
  98. public:
  99. Data()
  100. #ifdef ENABLE_XML_SERIALIZATION
  101. : XMLSerialization("Data"), dirty(DIRTY_ALL)
  102. #endif
  103. {};
  104. void InitSerialization();
  105. Eigen::MatrixXd V; // Vertices of the current mesh (#V x 3)
  106. Eigen::MatrixXi F; // Faces of the mesh (#F x 3)
  107. // Per face attributes
  108. Eigen::MatrixXd F_normals; // One normal per face
  109. Eigen::MatrixXd F_material_ambient; // Per face ambient color
  110. Eigen::MatrixXd F_material_diffuse; // Per face diffuse color
  111. Eigen::MatrixXd F_material_specular; // Per face specular color
  112. // Per vertex attributes
  113. Eigen::MatrixXd V_normals; // One normal per vertex
  114. Eigen::MatrixXd V_material_ambient; // Per vertex ambient color
  115. Eigen::MatrixXd V_material_diffuse; // Per vertex diffuse color
  116. Eigen::MatrixXd V_material_specular; // Per vertex specular color
  117. // UV parametrization
  118. Eigen::MatrixXd V_uv; // UV vertices
  119. Eigen::MatrixXi F_uv; // optional faces for UVs
  120. // Texture
  121. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R;
  122. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_G;
  123. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_B;
  124. // Overlays
  125. // Lines plotted over the scene
  126. // (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b),
  127. // with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format
  128. Eigen::MatrixXd lines;
  129. // Points plotted over the scene
  130. // (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b),
  131. // with P the position in global coordinates of the center of the point, and C the color in floating point rgb format
  132. Eigen::MatrixXd points;
  133. // Text labels plotted over the scene
  134. // Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored
  135. // Texts contains in the i-th position the text of the i-th label
  136. Eigen::MatrixXd labels_positions;
  137. std::vector<std::string > labels_strings;
  138. // Marks dirty buffers that need to be uploaded to OpenGL
  139. uint32_t dirty;
  140. // Caches the two-norm between the min/max point of the bounding box
  141. float object_scale;
  142. /*********************************/
  143. };
  144. class OpenGL_shader
  145. {
  146. public:
  147. typedef unsigned int GLuint;
  148. typedef int GLint;
  149. GLuint vertex_shader;
  150. GLuint fragment_shader;
  151. GLuint geometry_shader;
  152. GLuint program_shader;
  153. OpenGL_shader() : vertex_shader(0), fragment_shader(0),
  154. geometry_shader(0), program_shader(0) { }
  155. // Create a new shader from the specified source strings
  156. bool init(const std::string &vertex_shader_string,
  157. const std::string &fragment_shader_string,
  158. const std::string &fragment_data_name,
  159. const std::string &geometry_shader_string = "",
  160. int geometry_shader_max_vertices = 3);
  161. // Create a new shader from the specified files on disk
  162. bool init_from_files(const std::string &vertex_shader_filename,
  163. const std::string &fragment_shader_filename,
  164. const std::string &fragment_data_name,
  165. const std::string &geometry_shader_filename = "",
  166. int geometry_shader_max_vertices = 3);
  167. // Select this shader for subsequent draw calls
  168. void bind();
  169. // Release all OpenGL objects
  170. void free();
  171. // Return the OpenGL handle of a named shader attribute (-1 if it does not exist)
  172. GLint attrib(const std::string &name) const;
  173. // Return the OpenGL handle of a uniform attribute (-1 if it does not exist)
  174. GLint uniform(const std::string &name) const;
  175. // Bind a per-vertex array attribute and refresh its contents from an Eigen amtrix
  176. GLint bindVertexAttribArray(const std::string &name, GLuint bufferID,
  177. const Eigen::MatrixXf &M, bool refresh) const;
  178. };
  179. class OpenGL_state
  180. {
  181. public:
  182. typedef unsigned int GLuint;
  183. GLuint vao_mesh;
  184. GLuint vao_overlay_lines;
  185. GLuint vao_overlay_points;
  186. OpenGL_shader shader_mesh;
  187. OpenGL_shader shader_overlay_lines;
  188. OpenGL_shader shader_overlay_points;
  189. GLuint vbo_V; // Vertices of the current mesh (#V x 3)
  190. GLuint vbo_V_uv; // UV coordinates for the current mesh (#V x 2)
  191. GLuint vbo_V_normals; // Vertices of the current mesh (#V x 3)
  192. GLuint vbo_V_ambient; // Ambient material (#V x 3)
  193. GLuint vbo_V_diffuse; // Diffuse material (#V x 3)
  194. GLuint vbo_V_specular; // Specular material (#V x 3)
  195. GLuint vbo_F; // Faces of the mesh (#F x 3)
  196. GLuint vbo_tex; // Texture
  197. GLuint vbo_lines_F; // Indices of the line overlay
  198. GLuint vbo_lines_V; // Vertices of the line overlay
  199. GLuint vbo_lines_V_colors; // Color values of the line overlay
  200. GLuint vbo_points_F; // Indices of the point overlay
  201. GLuint vbo_points_V; // Vertices of the point overlay
  202. GLuint vbo_points_V_colors; // Color values of the point overlay
  203. // Temporary copy of the content of each VBO
  204. Eigen::MatrixXf V_vbo;
  205. Eigen::MatrixXf V_normals_vbo;
  206. Eigen::MatrixXf V_ambient_vbo;
  207. Eigen::MatrixXf V_diffuse_vbo;
  208. Eigen::MatrixXf V_specular_vbo;
  209. Eigen::MatrixXf V_uv_vbo;
  210. Eigen::MatrixXf lines_V_vbo;
  211. Eigen::MatrixXf lines_V_colors_vbo;
  212. Eigen::MatrixXf points_V_vbo;
  213. Eigen::MatrixXf points_V_colors_vbo;
  214. int tex_u;
  215. int tex_v;
  216. Eigen::Matrix<char,Eigen::Dynamic,1> tex;
  217. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> F_vbo;
  218. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> lines_F_vbo;
  219. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> points_F_vbo;
  220. // Marks dirty buffers that need to be uploaded to OpenGL
  221. uint32_t dirty;
  222. // Create a new set of OpenGL buffer objects
  223. void init();
  224. // Update contents from a 'Data' instance
  225. void set_data(const Data &data, bool face_based, bool invert_normals);
  226. // Bind the underlying OpenGL buffer objects for subsequent mesh draw calls
  227. void bind_mesh();
  228. /// Draw the currently buffered mesh (either solid or wireframe)
  229. void draw_mesh(bool solid);
  230. // Bind the underlying OpenGL buffer objects for subsequent line overlay draw calls
  231. void bind_overlay_lines();
  232. /// Draw the currently buffered line overlay
  233. void draw_overlay_lines();
  234. // Bind the underlying OpenGL buffer objects for subsequent point overlay draw calls
  235. void bind_overlay_points();
  236. /// Draw the currently buffered point overlay
  237. void draw_overlay_points();
  238. // Release the OpenGL buffer objects
  239. void free();
  240. };
  241. // Stores all the viewing options
  242. Options options;
  243. // Stores all the data that should be visualized
  244. Data data;
  245. // Stores the vbos indices and opengl related settings
  246. OpenGL_state opengl;
  247. // Pointer to the plugin_manager (usually it will be a global variable)
  248. Plugin_manager* plugin_manager;
  249. void init_plugins();
  250. void shutdown_plugins();
  251. // Temporary data stored when the mouse button is pressed
  252. Eigen::Vector4f down_rotation;
  253. int current_mouse_x;
  254. int current_mouse_y;
  255. int down_mouse_x;
  256. int down_mouse_y;
  257. float down_mouse_z;
  258. Eigen::Vector3f down_translation;
  259. bool down;
  260. // Anttweak bar
  261. TwBar* bar;
  262. // Window size
  263. int width;
  264. int height;
  265. // Keep track of the global position of the scrollwheel
  266. float scroll_position;
  267. // Useful functions
  268. void compute_normals(); // Computes the normals of the mesh
  269. void uniform_colors(Eigen::Vector3d ambient, Eigen::Vector3d diffuse, Eigen::Vector3d specular); // assign uniform colors to all faces/vertices
  270. void grid_texture(); // Generate a default grid texture
  271. void clear_mesh(); // Clear the mesh data
  272. void alignCameraCenter(); // Adjust the view to see the entire model
  273. // Change the visualization mode, invalidating the cache if necessary
  274. void set_face_based(bool newvalue);
  275. // Helpers that can draw the most common meshes
  276. void set_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);
  277. void set_normals(const Eigen::MatrixXd& N);
  278. // Set the color of the mesh
  279. //
  280. // Inputs:
  281. // C #V|#F|1 by 3 list of colors
  282. void set_colors(const Eigen::MatrixXd &C);
  283. void set_uv(const Eigen::MatrixXd& UV);
  284. void set_uv(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F);
  285. void set_texture(
  286. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  287. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  288. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B);
  289. void add_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C);
  290. void add_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C);
  291. void add_label (const Eigen::VectorXd& P, const std::string& str);
  292. // Save the OpenGL transformation matrices used for the previous rendering pass
  293. Eigen::Matrix4f view;
  294. Eigen::Matrix4f model;
  295. Eigen::Matrix4f proj;
  296. Eigen::Vector4f viewport;
  297. // UI Enumerations
  298. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  299. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  300. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  301. Viewer();
  302. ~Viewer();
  303. // Mesh IO
  304. bool load_mesh_from_file(const char* mesh_file_name);
  305. bool save_mesh_to_file(const char* mesh_file_name);
  306. // Callbacks
  307. bool key_down(unsigned char key, int modifier);
  308. bool key_up(unsigned char key, int modifier);
  309. bool mouse_down(MouseButton button, int modifier);
  310. bool mouse_up(MouseButton button, int modifier);
  311. bool mouse_move(int mouse_x, int mouse_y);
  312. bool mouse_scroll(float delta_y);
  313. // Scene IO
  314. bool load_scene();
  315. bool save_scene();
  316. // Determines how much to zoom and shift such that the mesh fills the unit
  317. // box (centered at the origin)
  318. static void get_scale_and_shift_to_fit_mesh(const Eigen::MatrixXd& vertices,
  319. float & zoom,
  320. Eigen::Vector3f& shift);
  321. // Init opengl shaders and VBOs
  322. void init_opengl();
  323. void free_opengl();
  324. // Draw everything
  325. void draw();
  326. // OpenGL context resize
  327. void resize(int w, int h);
  328. // C-style callbacks
  329. bool (*callback_pre_draw)(Viewer& viewer);
  330. bool (*callback_post_draw)(Viewer& viewer);
  331. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  332. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  333. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  334. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  335. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  336. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  337. /********* AntTweakBar callbacks *********/
  338. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  339. static void TW_CALL save_scene_cb(void *clientData);
  340. static void TW_CALL load_scene_cb(void *clientData);
  341. static void TW_CALL open_dialog_mesh(void *clientData);
  342. static void TW_CALL align_camera_center_cb(void *clientData);
  343. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  344. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  345. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  346. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  347. };
  348. // Abstract class for plugins
  349. // All plugins MUST have this class as their parent and implement all the callbacks
  350. // For an example of a basic plugins see plugins/skeleton.h
  351. //
  352. // Return value of callbacks: returning true to any of the callbacks tells Preview3D that the event has been
  353. // handled and that it should not be passed to other plugins or to other internal functions of Preview3D
  354. class Viewer_plugin
  355. #ifdef ENABLE_XML_SERIALIZATION
  356. : public ::igl::XMLSerialization
  357. #endif
  358. {
  359. public:
  360. Viewer_plugin()
  361. #ifdef ENABLE_XML_SERIALIZATION
  362. : XMLSerialization("dummy")
  363. #endif
  364. {plugin_name = "dummy";};
  365. ~Viewer_plugin(){};
  366. // This function is called when the viewer is initialized (no mesh will be loaded at this stage)
  367. virtual void init(igl::Viewer *_viewer)
  368. {
  369. viewer = _viewer;
  370. }
  371. // This function is called before shutdown
  372. virtual void shutdown()
  373. {
  374. }
  375. // This function is called before a mesh is loaded
  376. virtual bool load(std::string filename)
  377. {
  378. return false;
  379. }
  380. // This function is called before a mesh is saved
  381. virtual bool save(std::string filename)
  382. {
  383. return false;
  384. }
  385. // Runs immediately after a new mesh had been loaded.
  386. virtual bool post_load()
  387. {
  388. return false;
  389. }
  390. // This function is called before the draw procedure of Preview3D
  391. virtual bool pre_draw()
  392. {
  393. return false;
  394. }
  395. // This function is called after the draw procedure of Preview3D
  396. virtual bool post_draw()
  397. {
  398. return false;
  399. }
  400. // This function is called when the mouse button is pressed
  401. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  402. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  403. virtual bool mouse_down(int button, int modifier)
  404. {
  405. return false;
  406. }
  407. // This function is called when the mouse button is released
  408. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  409. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  410. virtual bool mouse_up(int button, int modifier)
  411. {
  412. return false;
  413. }
  414. // This function is called every time the mouse is moved
  415. // - mouse_x and mouse_y are the new coordinates of the mouse pointer in screen coordinates
  416. virtual bool mouse_move(int mouse_x, int mouse_y)
  417. {
  418. return false;
  419. }
  420. // This function is called every time the scroll wheel is moved
  421. // Note: this callback is not working with every glut implementation
  422. virtual bool mouse_scroll(float delta_y)
  423. {
  424. return false;
  425. }
  426. // This function is called when a keyboard key is pressed
  427. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  428. virtual bool key_down(unsigned char key, int modifiers)
  429. {
  430. return false;
  431. }
  432. // This function is called when a keyboard key is release
  433. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  434. virtual bool key_up(unsigned char key, int modifiers)
  435. {
  436. return false;
  437. }
  438. // Priority of the plugin (use only positive numbers, negative are reserved for internal use)
  439. // The plugins will be initialized in increasing priority
  440. virtual int priority()
  441. {
  442. return 0;
  443. }
  444. std::string plugin_name;
  445. protected:
  446. // Pointer to the main Preview3D class
  447. Viewer *viewer;
  448. };
  449. // Keeps the lists of plugins
  450. class Plugin_manager
  451. {
  452. public:
  453. Plugin_manager() {}
  454. /** Registers a new plugin. A call to this function should be
  455. implemented in the constructor of all classes derived from PreviewPlugin. */
  456. bool register_plugin(Viewer_plugin* p)
  457. {
  458. auto it = plugin_list.begin();
  459. while(it != plugin_list.end() && (*it)->priority() < p->priority())
  460. ++it;
  461. plugin_list.insert(it,p);
  462. return true;
  463. }
  464. std::vector<Viewer_plugin*> plugin_list;
  465. };
  466. } // end namespace
  467. #ifdef IGL_HEADER_ONLY
  468. # include "Viewer.cpp"
  469. #endif
  470. #endif