main.cpp 1.2 KB

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  1. #include <igl/readOFF.h>
  2. #include <igl/viewer/Viewer.h>
  3. Eigen::MatrixXd V1,V2;
  4. Eigen::MatrixXi F1,F2;
  5. // This function is called every time a keyboard button is pressed
  6. bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
  7. {
  8. if (key == '1')
  9. {
  10. // Clear should be called before drawing the mesh
  11. viewer.data.clear();
  12. // Draw_mesh creates or updates the vertices and faces of the displayed mesh.
  13. // If a mesh is already displayed, draw_mesh returns an error if the given V and
  14. // F have size different than the current ones
  15. viewer.data.set_mesh(V1, F1);
  16. viewer.core.align_camera_center(V1,F1);
  17. }
  18. else if (key == '2')
  19. {
  20. viewer.data.clear();
  21. viewer.data.set_mesh(V2, F2);
  22. viewer.core.align_camera_center(V2,F2);
  23. }
  24. return false;
  25. }
  26. int main(int argc, char *argv[])
  27. {
  28. // Load two meshes
  29. igl::readOFF("../shared/bumpy.off", V1, F1);
  30. igl::readOFF("../shared/fertility.off", V2, F2);
  31. igl::Viewer viewer;
  32. // Register a keyboard callback that allows to switch between
  33. // the two loaded meshes
  34. viewer.callback_key_down = &key_down;
  35. viewer.data.set_mesh(V1, F1);
  36. viewer.launch();
  37. }