py_igl_viewer.cpp 14 KB

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  1. #include <Eigen/Dense>
  2. #include <Eigen/Sparse>
  3. #include "python.h"
  4. #define ENABLE_SERIALIZATION
  5. #include <igl/viewer/Viewer.h>
  6. #include <igl/viewer/ViewerCore.h>
  7. #include <igl/viewer/ViewerData.h>
  8. void python_export_igl_viewer(py::module &m)
  9. {
  10. py::module me = m.def_submodule(
  11. "viewer", "Mesh viewer");
  12. /////////////////////// DATA
  13. py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
  14. py::enum_<igl::viewer::ViewerData::DirtyFlags>(viewerdata_class, "DirtyFlags")
  15. .value("DIRTY_NONE", igl::viewer::ViewerData::DIRTY_NONE)
  16. .value("DIRTY_POSITION", igl::viewer::ViewerData::DIRTY_POSITION)
  17. .value("DIRTY_UV", igl::viewer::ViewerData::DIRTY_UV)
  18. .value("DIRTY_NORMAL", igl::viewer::ViewerData::DIRTY_NORMAL)
  19. .value("DIRTY_AMBIENT", igl::viewer::ViewerData::DIRTY_AMBIENT)
  20. .value("DIRTY_DIFFUSE", igl::viewer::ViewerData::DIRTY_DIFFUSE)
  21. .value("DIRTY_SPECULAR", igl::viewer::ViewerData::DIRTY_SPECULAR)
  22. .value("DIRTY_TEXTURE", igl::viewer::ViewerData::DIRTY_TEXTURE)
  23. .value("DIRTY_FACE", igl::viewer::ViewerData::DIRTY_FACE)
  24. .value("DIRTY_MESH", igl::viewer::ViewerData::DIRTY_MESH)
  25. .value("DIRTY_OVERLAY_LINES", igl::viewer::ViewerData::DIRTY_OVERLAY_LINES)
  26. .value("DIRTY_OVERLAY_POINTS", igl::viewer::ViewerData::DIRTY_OVERLAY_POINTS)
  27. .value("DIRTY_ALL", igl::viewer::ViewerData::DIRTY_ALL)
  28. .export_values();
  29. viewerdata_class
  30. .def(py::init<>())
  31. .def("set_mesh", &igl::viewer::ViewerData::set_mesh)
  32. .def("set_colors", &igl::viewer::ViewerData::set_colors)
  33. .def("clear", &igl::viewer::ViewerData::clear)
  34. .def("set_face_based", &igl::viewer::ViewerData::set_face_based)
  35. .def("set_vertices", &igl::viewer::ViewerData::set_vertices)
  36. .def("set_normals", &igl::viewer::ViewerData::set_normals)
  37. .def("set_uv",
  38. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerData::set_uv
  39. )
  40. .def("set_uv",
  41. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi&)) &igl::viewer::ViewerData::set_uv
  42. )
  43. .def("set_texture", &igl::viewer::ViewerData::set_texture)
  44. .def("set_points", &igl::viewer::ViewerData::set_points)
  45. .def("add_points", &igl::viewer::ViewerData::add_points)
  46. .def("set_edges", &igl::viewer::ViewerData::set_edges)
  47. .def("add_edges", &igl::viewer::ViewerData::add_edges)
  48. .def("add_label", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& P, const std::string& str)
  49. {
  50. assert_is_VectorX("P",P);
  51. data.add_label(P,str);
  52. })
  53. .def("compute_normals", &igl::viewer::ViewerData::compute_normals)
  54. .def("uniform_colors", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& ambient, const Eigen::MatrixXd& diffuse, const Eigen::MatrixXd& specular)
  55. {
  56. assert_is_Vector3("ambient",ambient);
  57. assert_is_Vector3("diffuse",diffuse);
  58. assert_is_Vector3("specular",specular);
  59. data.uniform_colors(ambient,diffuse, specular);
  60. })
  61. .def("grid_texture", &igl::viewer::ViewerData::grid_texture)
  62. .def_readwrite("V", &igl::viewer::ViewerData::V)
  63. .def_readwrite("F", &igl::viewer::ViewerData::F)
  64. .def_readwrite("F_normals", &igl::viewer::ViewerData::F_normals)
  65. .def_readwrite("F_material_ambient", &igl::viewer::ViewerData::F_material_ambient)
  66. .def_readwrite("F_material_diffuse", &igl::viewer::ViewerData::F_material_diffuse)
  67. .def_readwrite("F_material_specular", &igl::viewer::ViewerData::F_material_specular)
  68. .def_readwrite("V_normals", &igl::viewer::ViewerData::V_normals)
  69. .def_readwrite("V_material_ambient", &igl::viewer::ViewerData::V_material_ambient)
  70. .def_readwrite("V_material_diffuse", &igl::viewer::ViewerData::V_material_diffuse)
  71. .def_readwrite("V_material_specular", &igl::viewer::ViewerData::V_material_specular)
  72. .def_readwrite("V_uv", &igl::viewer::ViewerData::V_uv)
  73. .def_readwrite("F_uv", &igl::viewer::ViewerData::F_uv)
  74. .def_readwrite("texture_R", &igl::viewer::ViewerData::texture_R)
  75. .def_readwrite("texture_G", &igl::viewer::ViewerData::texture_G)
  76. .def_readwrite("texture_B", &igl::viewer::ViewerData::texture_B)
  77. .def_readwrite("lines", &igl::viewer::ViewerData::lines)
  78. .def_readwrite("points", &igl::viewer::ViewerData::points)
  79. .def_readwrite("labels_positions", &igl::viewer::ViewerData::labels_positions)
  80. .def_readwrite("labels_strings", &igl::viewer::ViewerData::labels_strings)
  81. .def_readwrite("dirty", &igl::viewer::ViewerData::dirty)
  82. .def_readwrite("face_based", &igl::viewer::ViewerData::face_based)
  83. ;
  84. //////////////////////// CORE
  85. py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
  86. py::enum_<igl::viewer::ViewerCore::RotationType>(viewercore_class, "RotationType")
  87. .value("ROTATION_TYPE_TRACKBALL", igl::viewer::ViewerCore::ROTATION_TYPE_TRACKBALL)
  88. .value("ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP", igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
  89. .value("NUM_ROTATION_TYPES", igl::viewer::ViewerCore::NUM_ROTATION_TYPES)
  90. .export_values();
  91. viewercore_class
  92. .def(py::init<>())
  93. //.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
  94. .def("init", &igl::viewer::ViewerCore::init)
  95. .def("shut", &igl::viewer::ViewerCore::shut)
  96. //.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
  97. .def("align_camera_center",
  98. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
  99. )
  100. .def("align_camera_center",
  101. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
  102. )
  103. .def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
  104. .def("draw",&igl::viewer::ViewerCore::draw)
  105. .def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
  106. .def_readwrite("textrenderer",&igl::viewer::ViewerCore::textrenderer)
  107. .def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
  108. .def_property("background_color",
  109. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color.cast<double>());},
  110. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  111. {
  112. assert_is_Vector3("background_color",v);
  113. core.background_color = Eigen::Vector3f(v.cast<float>());
  114. })
  115. .def_property("line_color",
  116. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.line_color.cast<double>());},
  117. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  118. {
  119. assert_is_Vector3("line_color",v);
  120. core.line_color = Eigen::Vector3f(v.cast<float>());
  121. })
  122. .def_property("light_position",
  123. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.light_position.cast<double>());},
  124. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  125. {
  126. assert_is_Vector3("light_position",v);
  127. core.light_position = Eigen::Vector3f(v.cast<float>());
  128. })
  129. .def_readwrite("lighting_factor",&igl::viewer::ViewerCore::lighting_factor)
  130. .def_readwrite("model_zoom",&igl::viewer::ViewerCore::model_zoom)
  131. .def_property("model_translation",
  132. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation.cast<double>());},
  133. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  134. {
  135. assert_is_Vector3("model_translation",v);
  136. core.model_translation = Eigen::Vector3f(v.cast<float>());
  137. })
  138. .def_readwrite("model_zoom_uv",&igl::viewer::ViewerCore::model_zoom_uv)
  139. .def_property("model_translation_uv",
  140. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation_uv.cast<double>());},
  141. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  142. {
  143. assert_is_Vector3("model_translation_uv",v);
  144. core.model_translation_uv = Eigen::Vector3f(v.cast<float>());
  145. })
  146. .def_readwrite("camera_zoom",&igl::viewer::ViewerCore::camera_zoom)
  147. .def_readwrite("orthographic",&igl::viewer::ViewerCore::orthographic)
  148. .def_property("camera_eye",
  149. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_eye.cast<double>());},
  150. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  151. {
  152. assert_is_Vector3("camera_eye",v);
  153. core.camera_eye = Eigen::Vector3f(v.cast<float>());
  154. })
  155. .def_property("camera_up",
  156. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_up.cast<double>());},
  157. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  158. {
  159. assert_is_Vector3("camera_up",v);
  160. core.camera_up = Eigen::Vector3f(v.cast<float>());
  161. })
  162. .def_property("camera_center",
  163. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_center.cast<double>());},
  164. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  165. {
  166. assert_is_Vector3("camera_center",v);
  167. core.camera_center = Eigen::Vector3f(v.cast<float>());
  168. })
  169. .def_readwrite("camera_view_angle",&igl::viewer::ViewerCore::camera_view_angle)
  170. .def_readwrite("camera_dnear",&igl::viewer::ViewerCore::camera_dnear)
  171. .def_readwrite("camera_dfar",&igl::viewer::ViewerCore::camera_dfar)
  172. .def_readwrite("show_overlay",&igl::viewer::ViewerCore::show_overlay)
  173. .def_readwrite("show_overlay_depth",&igl::viewer::ViewerCore::show_overlay_depth)
  174. .def_readwrite("show_texture",&igl::viewer::ViewerCore::show_texture)
  175. .def_readwrite("show_faces",&igl::viewer::ViewerCore::show_faces)
  176. .def_readwrite("show_lines",&igl::viewer::ViewerCore::show_lines)
  177. .def_readwrite("show_vertid",&igl::viewer::ViewerCore::show_vertid)
  178. .def_readwrite("show_faceid",&igl::viewer::ViewerCore::show_faceid)
  179. .def_readwrite("invert_normals",&igl::viewer::ViewerCore::invert_normals)
  180. .def_readwrite("depth_test",&igl::viewer::ViewerCore::depth_test)
  181. .def_readwrite("point_size",&igl::viewer::ViewerCore::point_size)
  182. .def_readwrite("line_width",&igl::viewer::ViewerCore::line_width)
  183. .def_readwrite("is_animating",&igl::viewer::ViewerCore::is_animating)
  184. .def_readwrite("animation_max_fps",&igl::viewer::ViewerCore::animation_max_fps)
  185. .def_readwrite("object_scale",&igl::viewer::ViewerCore::object_scale)
  186. .def_property("viewport",
  187. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.viewport.cast<double>());},
  188. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  189. {
  190. assert_is_Vector4("viewport",v);
  191. core.viewport = Eigen::Vector4f(v.cast<float>());
  192. })
  193. .def_property("view",
  194. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.view.cast<double>());},
  195. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  196. {
  197. assert_is_Matrix4("view",v);
  198. core.view = Eigen::Matrix4f(v.cast<float>());
  199. })
  200. .def_property("model",
  201. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model.cast<double>());},
  202. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  203. {
  204. assert_is_Matrix4("model",v);
  205. core.model = Eigen::Matrix4f(v.cast<float>());
  206. })
  207. .def_property("proj",
  208. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.proj.cast<double>());},
  209. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  210. {
  211. assert_is_Matrix4("proj",v);
  212. core.proj = Eigen::Matrix4f(v.cast<float>());
  213. })
  214. .def_readwrite("rotation_type",&igl::viewer::ViewerCore::rotation_type)
  215. // TODO: wrap this!
  216. // Eigen::Quaternionf trackball_angle;
  217. ;
  218. ///////////////////////// VIEWER
  219. // UI Enumerations
  220. py::class_<igl::viewer::Viewer> viewer_class(me, "Viewer");
  221. py::enum_<igl::viewer::Viewer::MouseButton>(viewer_class, "MouseButton")
  222. .value("Left", igl::viewer::Viewer::MouseButton::Left)
  223. .value("Middle", igl::viewer::Viewer::MouseButton::Middle)
  224. .value("Right", igl::viewer::Viewer::MouseButton::Right)
  225. .export_values();
  226. viewer_class
  227. .def(py::init<>())
  228. .def_readwrite("data", &igl::viewer::Viewer::data)
  229. .def_readwrite("core", &igl::viewer::Viewer::core)
  230. .def("launch", &igl::viewer::Viewer::launch, py::arg("resizable") = true, py::arg("fullscreen") = false)
  231. .def("launch_init", &igl::viewer::Viewer::launch_init, py::arg("resizable") = true, py::arg("fullscreen") = false)
  232. .def("launch_rendering", &igl::viewer::Viewer::launch_rendering, py::arg("loop") = true)
  233. .def("launch_shut", &igl::viewer::Viewer::launch_shut)
  234. .def("init", &igl::viewer::Viewer::init)
  235. .def("serialize", [](igl::viewer::Viewer& viewer)
  236. {
  237. std::vector<char> a;
  238. igl::serialize(viewer.core,"Core",a);
  239. igl::serialize(viewer.data,"Data",a);
  240. return a;
  241. })
  242. .def("deserialize", [](igl::viewer::Viewer& viewer, const std::vector<char>& a)
  243. {
  244. igl::deserialize(viewer.core,"Core",a);
  245. igl::deserialize(viewer.data,"Data",a);
  246. return;
  247. })
  248. // Scene IO
  249. .def("load_scene", [](igl::viewer::Viewer& viewer)
  250. {
  251. viewer.load_scene();
  252. })
  253. .def("load_scene", [](igl::viewer::Viewer& viewer, std::string str)
  254. {
  255. viewer.load_scene(str);
  256. })
  257. .def("save_scene", &igl::viewer::Viewer::save_scene)
  258. // Draw everything
  259. .def("draw", &igl::viewer::Viewer::draw)
  260. // OpenGL context resize
  261. .def("resize", &igl::viewer::Viewer::resize)
  262. // Helper functions
  263. .def("snap_to_canonical_quaternion", &igl::viewer::Viewer::snap_to_canonical_quaternion)
  264. .def("open_dialog_load_mesh", &igl::viewer::Viewer::open_dialog_load_mesh)
  265. .def("open_dialog_save_mesh", &igl::viewer::Viewer::open_dialog_save_mesh)
  266. // Callbacks
  267. .def_readwrite("callback_init", &igl::viewer::Viewer::callback_init)
  268. .def_readwrite("callback_pre_draw", &igl::viewer::Viewer::callback_pre_draw)
  269. .def_readwrite("callback_post_draw", &igl::viewer::Viewer::callback_post_draw)
  270. .def_readwrite("callback_mouse_down", &igl::viewer::Viewer::callback_mouse_down)
  271. .def_readwrite("callback_mouse_up", &igl::viewer::Viewer::callback_mouse_up)
  272. .def_readwrite("callback_mouse_move", &igl::viewer::Viewer::callback_mouse_move)
  273. .def_readwrite("callback_mouse_scroll", &igl::viewer::Viewer::callback_mouse_scroll)
  274. .def_readwrite("callback_key_pressed", &igl::viewer::Viewer::callback_key_pressed)
  275. .def_readwrite("callback_key_down", &igl::viewer::Viewer::callback_key_down)
  276. .def_readwrite("callback_key_up", &igl::viewer::Viewer::callback_key_up)
  277. ;
  278. }