internal_angles.h 1.3 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_INTERNAL_ANGLES_H
  9. #define IGL_INTERNAL_ANGLES_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Compute internal angles for a triangle mesh
  15. // Inputs:
  16. // V #V by 3 eigen Matrix of mesh vertex 3D positions
  17. // F #F by 3 eigen Matrix of face (triangle) indices
  18. // Output:
  19. // K #F by 3 eigen Matrix of internal angles
  20. // for triangles, columns correspond to edges [1,2],[2,0],[0,1]
  21. template <typename DerivedV, typename DerivedF, typename DerivedK>
  22. IGL_INLINE void internal_angles(
  23. const Eigen::PlainObjectBase<DerivedV>& V,
  24. const Eigen::PlainObjectBase<DerivedF>& F,
  25. Eigen::PlainObjectBase<DerivedK> & K);
  26. // Inputs:
  27. // L #F by 3 list of edge lengths
  28. template <typename DerivedL, typename DerivedK>
  29. IGL_INLINE void internal_angles(
  30. const Eigen::PlainObjectBase<DerivedL>& L,
  31. Eigen::PlainObjectBase<DerivedK> & K);
  32. }
  33. #ifndef IGL_STATIC_LIBRARY
  34. # include "internal_angles.cpp"
  35. #endif
  36. #endif