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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_INTERNAL_ANGLES_H
- #define IGL_INTERNAL_ANGLES_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Compute internal angles for a triangle mesh
- // Inputs:
- // V #V by 3 eigen Matrix of mesh vertex 3D positions
- // F #F by 3 eigen Matrix of face (triangle) indices
- // Output:
- // K #F by 3 eigen Matrix of internal angles
- // for triangles, columns correspond to edges [1,2],[2,0],[0,1]
- template <typename DerivedV, typename DerivedF, typename DerivedK>
- IGL_INLINE void internal_angles(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedK> & K);
- // Inputs:
- // L #F by 3 list of edge lengths
- template <typename DerivedL, typename DerivedK>
- IGL_INLINE void internal_angles(
- const Eigen::PlainObjectBase<DerivedL>& L,
- Eigen::PlainObjectBase<DerivedK> & K);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "internal_angles.cpp"
- #endif
- #endif
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