Viewer.h 4.8 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_H
  9. #define IGL_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. // #define NO_TBAR
  14. #ifndef NO_TBAR
  15. #include <AntTweakBar.h>
  16. #endif
  17. #include <vector>
  18. #include <string>
  19. #include <cstdint>
  20. #define IGL_MOD_SHIFT 0x0001
  21. #define IGL_MOD_CONTROL 0x0002
  22. #define IGL_MOD_ALT 0x0004
  23. #define IGL_MOD_SUPER 0x0008
  24. #include <Eigen/Core>
  25. #include <Eigen/Geometry>
  26. #include <igl/viewer/OpenGL_shader.h>
  27. #include <igl/viewer/OpenGL_state.h>
  28. #include <igl/viewer/ViewerCore.h>
  29. #include <igl/viewer/ViewerData.h>
  30. #include <igl/viewer/ViewerPlugin.h>
  31. namespace igl
  32. {
  33. // GLFW-based mesh viewer
  34. class Viewer
  35. {
  36. public:
  37. IGL_INLINE int launch(std::string filename = "");
  38. IGL_INLINE void init();
  39. // Stores command line arguments
  40. int argc;
  41. char **argv;
  42. // Stores all the viewing options
  43. igl::ViewerCore core;
  44. // Stores all the data that should be visualized
  45. igl::ViewerData data;
  46. // Stores the vbos indices and opengl related settings
  47. igl::OpenGL_state opengl;
  48. // List of registered plugins
  49. std::vector<ViewerPlugin*> plugins;
  50. IGL_INLINE void init_plugins();
  51. IGL_INLINE void shutdown_plugins();
  52. // Temporary data stored when the mouse button is pressed
  53. Eigen::Vector4f down_rotation;
  54. int current_mouse_x;
  55. int current_mouse_y;
  56. int down_mouse_x;
  57. int down_mouse_y;
  58. float down_mouse_z;
  59. Eigen::Vector3f down_translation;
  60. bool down;
  61. bool hack_never_moved;
  62. #ifndef NO_TBAR
  63. // Anttweak bar
  64. TwBar* bar;
  65. #endif
  66. // Keep track of the global position of the scrollwheel
  67. float scroll_position;
  68. // UI Enumerations
  69. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  70. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  71. #ifndef NO_TBAR
  72. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  73. #endif
  74. Viewer();
  75. ~Viewer();
  76. // Mesh IO
  77. IGL_INLINE bool load_mesh_from_file(const char* mesh_file_name);
  78. IGL_INLINE bool save_mesh_to_file(const char* mesh_file_name);
  79. // Callbacks
  80. IGL_INLINE bool key_down(int key,int modifier);
  81. IGL_INLINE bool key_up(int key,int modifier);
  82. IGL_INLINE bool mouse_down(MouseButton button,int modifier);
  83. IGL_INLINE bool mouse_up(MouseButton button,int modifier);
  84. IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
  85. IGL_INLINE bool mouse_scroll(float delta_y);
  86. // Scene IO
  87. IGL_INLINE bool load_scene();
  88. IGL_INLINE bool save_scene();
  89. // Draw everything
  90. IGL_INLINE void draw();
  91. // OpenGL context resize
  92. IGL_INLINE void resize(int w,int h);
  93. // C-style callbacks
  94. bool (*callback_init)(Viewer& viewer);
  95. bool (*callback_pre_draw)(Viewer& viewer);
  96. bool (*callback_post_draw)(Viewer& viewer);
  97. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  98. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  99. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  100. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  101. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  102. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  103. // Pointers to per-callback data
  104. void* callback_init_data;
  105. void* callback_pre_draw_data;
  106. void* callback_post_draw_data;
  107. void* callback_mouse_down_data;
  108. void* callback_mouse_up_data;
  109. void* callback_mouse_move_data;
  110. void* callback_mouse_scroll_data;
  111. void* callback_key_down_data;
  112. void* callback_key_up_data;
  113. #ifndef NO_TBAR
  114. /********* AntTweakBar callbacks *********/
  115. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  116. static void TW_CALL save_scene_cb(void *clientData);
  117. static void TW_CALL load_scene_cb(void *clientData);
  118. static void TW_CALL open_dialog_mesh(void *clientData);
  119. static void TW_CALL align_camera_center_cb(void *clientData);
  120. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  121. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  122. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  123. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  124. #endif
  125. public:
  126. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  127. };
  128. } // end namespace
  129. #ifndef IGL_STATIC_LIBRARY
  130. # include "Viewer.cpp"
  131. #endif
  132. #endif