create_index_vbo.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_CREATE_INDEX_VBO_H
  9. #define IGL_CREATE_INDEX_VBO_H
  10. #ifndef IGL_NO_OPENGL
  11. #include "igl_inline.h"
  12. // NOTE: It wouldn't be so hard to template this using Eigen's templates
  13. #include <Eigen/Core>
  14. #include "OpenGL_convenience.h"
  15. // Create a VBO (Vertex Buffer Object) for a list of indices:
  16. // GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F)
  17. namespace igl
  18. {
  19. // Inputs:
  20. // F #F by 3 eigen Matrix of face (triangle) indices
  21. // Outputs:
  22. // F_vbo_id buffer id for face indices
  23. //
  24. IGL_INLINE void create_index_vbo(
  25. const Eigen::MatrixXi & F,
  26. GLuint & F_vbo_id);
  27. }
  28. #ifdef IGL_HEADER_ONLY
  29. # include "create_index_vbo.cpp"
  30. #endif
  31. #endif
  32. #endif