201_Normals.py 1.4 KB

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  1. # Add the igl library to the modules search path
  2. import sys, os
  3. sys.path.insert(0, os.getcwd() + "/../")
  4. import pyigl as igl
  5. V = igl.eigen.MatrixXd()
  6. F = igl.eigen.MatrixXi()
  7. N_vertices = igl.eigen.MatrixXd()
  8. N_faces = igl.eigen.MatrixXd()
  9. N_corners = igl.eigen.MatrixXd()
  10. # This function is called every time a keyboard button is pressed
  11. def key_pressed(viewer, key, modifier):
  12. if key == ord('1'):
  13. viewer.data.set_normals(N_faces)
  14. return True
  15. elif key == ord('2'):
  16. viewer.data.set_normals(N_vertices)
  17. return True
  18. elif key == ord('3'):
  19. viewer.data.set_normals(N_corners)
  20. return True
  21. return False
  22. # Load a mesh in OFF format
  23. igl.readOFF("../../tutorial/shared/fandisk.off", V, F);
  24. # Compute per-face normals
  25. N_faces = igl.eigen.MatrixXd()
  26. igl.per_face_normals(V,F,N_faces)
  27. # Compute per-vertex normals
  28. N_vertices = igl.eigen.MatrixXd()
  29. igl.per_vertex_normals(V,F,igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA,N_vertices)
  30. # Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
  31. N_corners = igl.eigen.MatrixXd()
  32. igl.per_corner_normals(V,F,20,N_corners)
  33. # Plot the mesh
  34. viewer = igl.viewer.Viewer()
  35. viewer.callback_key_pressed = key_pressed
  36. viewer.core.show_lines = False
  37. viewer.data.set_mesh(V, F)
  38. viewer.data.set_normals(N_faces)
  39. print("Press '1' for per-face normals.")
  40. print("Press '2' for per-vertex normals.")
  41. print("Press '3' for per-corner normals.")
  42. viewer.launch()