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- # Add the igl library to the modules search path
- import sys, os
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from math import pi
- V = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- # Face barycenters
- B = igl.eigen.MatrixXd()
- # Scale for visualizing the fields
- global_scale = 1
- extend_arrows = False;
- # Cross field
- X1 = igl.eigen.MatrixXd()
- X2 = igl.eigen.MatrixXd()
- # Bisector field
- BIS1 = igl.eigen.MatrixXd()
- BIS2 = igl.eigen.MatrixXd()
- # Combed bisector
- BIS1_combed = igl.eigen.MatrixXd()
- BIS2_combed = igl.eigen.MatrixXd()
- # Per-corner, integer mismatches
- MMatch = igl.eigen.MatrixXi()
- # Field singularities
- isSingularity = igl.eigen.MatrixXi()
- singularityIndex = igl.eigen.MatrixXi()
- # Per corner seams
- Seams = igl.eigen.MatrixXi()
- # Combed field
- X1_combed = igl.eigen.MatrixXd()
- X2_combed = igl.eigen.MatrixXd()
- # Global parametrization (with seams)
- UV_seams = igl.eigen.MatrixXd()
- FUV_seams = igl.eigen.MatrixXi()
- # Global parametrization
- UV = igl.eigen.MatrixXd()
- FUV = igl.eigen.MatrixXi()
- # Texture
- texture_R = igl.eigen.MatrixXuc()
- texture_G = igl.eigen.MatrixXuc()
- texture_B = igl.eigen.MatrixXuc()
- # Create a texture that hides the integer translation in the parametrization
- def line_texture():
- size = 128
- size2 = int(size/2)
- lineWidth = 3
- texture_R.setConstant(size, size, 255)
- for i in range(0,size):
- for j in range(size2-lineWidth,size2+lineWidth+1):
- texture_R[i,j] = 0
- for i in range(size2-lineWidth,size2+lineWidth+1):
- for j in range(0,size):
- texture_R[i,j] = 0
- texture_G = texture_R.copy()
- texture_B = texture_R.copy()
- return (texture_R, texture_G, texture_B)
- def key_down(viewer, key, modifier):
- global extend_arrows, texture_R, texture_G, texture_B
- if key == ord('E'):
- extend_arrows = not extend_arrows
- if key < ord('1') or key > ord('8'):
- return False;
- viewer.data.clear()
- viewer.core.show_lines = False
- viewer.core.show_texture = False
- if key == ord('1'):
- # Cross field
- viewer.data.set_mesh(V, F)
- viewer.data.add_edges(B - global_scale*X1 if extend_arrows else B, B + global_scale*X1 , igl.eigen.MatrixXd([[1,0,0]]))
- viewer.data.add_edges(B - global_scale*X2 if extend_arrows else B, B + global_scale*X2 , igl.eigen.MatrixXd([[0,0,1]]))
- if key == ord('2'):
- # Bisector field
- viewer.data.set_mesh(V, F)
- viewer.data.add_edges(B - global_scale*BIS1 if extend_arrows else B, B + global_scale*BIS1 , igl.eigen.MatrixXd([[1,0,0]]))
- viewer.data.add_edges(B - global_scale*BIS2 if extend_arrows else B, B + global_scale*BIS2 , igl.eigen.MatrixXd([[0,0,1]]))
- if key == ord('3'):
- # Bisector field combed
- viewer.data.set_mesh(V, F)
- viewer.data.add_edges(B - global_scale*BIS1_combed if extend_arrows else B, B + global_scale*BIS1_combed , igl.eigen.MatrixXd([[1,0,0]]))
- viewer.data.add_edges(B - global_scale*BIS2_combed if extend_arrows else B, B + global_scale*BIS2_combed , igl.eigen.MatrixXd([[0,0,1]]))
- if key == ord('4'):
- # Singularities and cuts
- viewer.data.set_mesh(V, F)
- # Plot cuts
- l_count = Seams.sum()
- P1 = igl.eigen.MatrixXd(l_count,3)
- P2 = igl.eigen.MatrixXd(l_count,3)
- for i in range(0,Seams.rows()):
- for j in range(0,Seams.cols()):
- if Seams[i,j] != 0:
- P1.setRow(l_count-1, V.row(F[i,j]))
- P2.setRow(l_count-1, V.row(F[i,(j+1)%3]))
- l_count = l_count - 1
- viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
- # Plot the singularities as colored dots (red for negative, blue for positive)
- for i in range(0,singularityIndex.size()):
- if singularityIndex[i] < 2 and singularityIndex[i] > 0:
- viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
- elif singularityIndex[i] > 2:
- viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
- if key == ord('5'):
- # Singularities and cuts, original field
- # Singularities and cuts
- viewer.data.set_mesh(V, F)
- viewer.data.add_edges(B - global_scale*X1_combed if extend_arrows else B, B + global_scale*X1_combed ,igl.eigen.MatrixXd([[1,0,0]]))
- viewer.data.add_edges(B - global_scale*X2_combed if extend_arrows else B, B + global_scale*X2_combed ,igl.eigen.MatrixXd([[0,0,1]]))
- # Plot cuts
- l_count = Seams.sum()
- P1 = igl.eigen.MatrixXd(l_count,3)
- P2 = igl.eigen.MatrixXd(l_count,3)
- for i in range(0, Seams.rows()):
- for j in range(0, Seams.cols()):
- if Seams[i,j] != 0:
- P1.setRow(l_count-1,V.row(F[i,j]))
- P2.setRow(l_count-1,V.row(F[i,(j+1)%3]))
- l_count = l_count - 1
- viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
- # Plot the singularities as colored dots (red for negative, blue for positive)
- for i in range(0,singularityIndex.size()):
- if singularityIndex[i] < 2 and singularityIndex[i] > 0:
- viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
- elif singularityIndex[i] > 2:
- viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[0,1,0]]))
- if key == ord('6'):
- # Global parametrization UV
- viewer.data.set_mesh(UV, FUV)
- viewer.data.set_uv(UV)
- viewer.core.show_lines = True
- if key == ord('7'):
- # Global parametrization in 3D
- viewer.data.set_mesh(V, F)
- viewer.data.set_uv(UV,FUV)
- viewer.core.show_texture = True
- if key == ord('8'):
- # Global parametrization in 3D with seams
- viewer.data.set_mesh(V, F)
- viewer.data.set_uv(UV_seams,FUV_seams)
- viewer.core.show_texture = True
- viewer.data.set_colors(igl.eigen.MatrixXd([[1,1,1]]))
- viewer.data.set_texture(texture_R, texture_B, texture_G)
- viewer.core.align_camera_center(viewer.data.V,viewer.data.F)
- return False
- # Load a mesh in OFF format
- igl.readOFF("../../tutorial/shared/3holes.off", V, F)
- # Compute face barycenters
- igl.barycenter(V, F, B)
- # Compute scale for visualizing fields
- global_scale = .5*igl.avg_edge_length(V, F)
- # Contrain one face
- b = igl.eigen.MatrixXi([[0]])
- bc = igl.eigen.MatrixXd([[1,0,0]])
- # Create a smooth 4-RoSy field
- S = igl.eigen.MatrixXd()
- igl.comiso.nrosy(V,F,b,bc,igl.eigen.MatrixXi(),igl.eigen.MatrixXd(),igl.eigen.MatrixXd(),4,0.5,X1,S)
- # Find the the orthogonal vector
- B1 = igl.eigen.MatrixXd()
- B2 = igl.eigen.MatrixXd()
- B3 = igl.eigen.MatrixXd()
- igl.local_basis(V,F,B1,B2,B3)
- X2 = igl.rotate_vectors(X1, igl.eigen.MatrixXd.Constant(1,1,pi/2), B1, B2)
- gradient_size = 50
- iterations = 0
- stiffness = 5.0
- direct_round = False
- # Always work on the bisectors, it is more general
- igl.compute_frame_field_bisectors(V, F, X1, X2, BIS1, BIS2)
- # Comb the field, implicitly defining the seams
- igl.comb_cross_field(V, F, BIS1, BIS2, BIS1_combed, BIS2_combed)
- # Find the integer mismatches
- igl.cross_field_missmatch(V, F, BIS1_combed, BIS2_combed, True, MMatch)
- # Find the singularities
- igl.find_cross_field_singularities(V, F, MMatch, isSingularity, singularityIndex);
- # Cut the mesh, duplicating all vertices on the seams
- igl.cut_mesh_from_singularities(V, F, MMatch, Seams)
- # Comb the frame-field accordingly
- igl.comb_frame_field(V, F, X1, X2, BIS1_combed, BIS2_combed, X1_combed, X2_combed)
- # Global parametrization
- igl.comiso.miq(V,
- F,
- X1_combed,
- X2_combed,
- MMatch,
- isSingularity,
- Seams,
- UV,
- FUV,
- gradient_size,
- stiffness,
- direct_round,
- iterations,
- 5,
- True,
- True);
- # Global parametrization (with seams, only for demonstration)
- igl.comiso.miq(V,
- F,
- X1_combed,
- X2_combed,
- MMatch,
- isSingularity,
- Seams,
- UV_seams,
- FUV_seams,
- gradient_size,
- stiffness,
- direct_round,
- iterations,
- 5,
- False);
- # Plot the mesh
- viewer = igl.viewer.Viewer()
- # Replace the standard texture with an integer shift invariant texture
- (texture_R, texture_G, texture_B) = line_texture()
- # Plot the original mesh with a texture parametrization
- key_down(viewer,ord('7'),0)
- # Launch the viewer
- viewer.callback_key_down = key_down
- viewer.launch()
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