505_MIQ.py 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283
  1. # Add the igl library to the modules search path
  2. import sys, os
  3. sys.path.insert(0, os.getcwd() + "/../")
  4. import pyigl as igl
  5. from math import pi
  6. V = igl.eigen.MatrixXd()
  7. F = igl.eigen.MatrixXi()
  8. # Face barycenters
  9. B = igl.eigen.MatrixXd()
  10. # Scale for visualizing the fields
  11. global_scale = 1
  12. extend_arrows = False;
  13. # Cross field
  14. X1 = igl.eigen.MatrixXd()
  15. X2 = igl.eigen.MatrixXd()
  16. # Bisector field
  17. BIS1 = igl.eigen.MatrixXd()
  18. BIS2 = igl.eigen.MatrixXd()
  19. # Combed bisector
  20. BIS1_combed = igl.eigen.MatrixXd()
  21. BIS2_combed = igl.eigen.MatrixXd()
  22. # Per-corner, integer mismatches
  23. MMatch = igl.eigen.MatrixXi()
  24. # Field singularities
  25. isSingularity = igl.eigen.MatrixXi()
  26. singularityIndex = igl.eigen.MatrixXi()
  27. # Per corner seams
  28. Seams = igl.eigen.MatrixXi()
  29. # Combed field
  30. X1_combed = igl.eigen.MatrixXd()
  31. X2_combed = igl.eigen.MatrixXd()
  32. # Global parametrization (with seams)
  33. UV_seams = igl.eigen.MatrixXd()
  34. FUV_seams = igl.eigen.MatrixXi()
  35. # Global parametrization
  36. UV = igl.eigen.MatrixXd()
  37. FUV = igl.eigen.MatrixXi()
  38. # Texture
  39. texture_R = igl.eigen.MatrixXuc()
  40. texture_G = igl.eigen.MatrixXuc()
  41. texture_B = igl.eigen.MatrixXuc()
  42. # Create a texture that hides the integer translation in the parametrization
  43. def line_texture():
  44. size = 128
  45. size2 = int(size/2)
  46. lineWidth = 3
  47. texture_R.setConstant(size, size, 255)
  48. for i in range(0,size):
  49. for j in range(size2-lineWidth,size2+lineWidth+1):
  50. texture_R[i,j] = 0
  51. for i in range(size2-lineWidth,size2+lineWidth+1):
  52. for j in range(0,size):
  53. texture_R[i,j] = 0
  54. texture_G = texture_R.copy()
  55. texture_B = texture_R.copy()
  56. return (texture_R, texture_G, texture_B)
  57. def key_down(viewer, key, modifier):
  58. global extend_arrows, texture_R, texture_G, texture_B
  59. if key == ord('E'):
  60. extend_arrows = not extend_arrows
  61. if key < ord('1') or key > ord('8'):
  62. return False;
  63. viewer.data.clear()
  64. viewer.core.show_lines = False
  65. viewer.core.show_texture = False
  66. if key == ord('1'):
  67. # Cross field
  68. viewer.data.set_mesh(V, F)
  69. viewer.data.add_edges(B - global_scale*X1 if extend_arrows else B, B + global_scale*X1 , igl.eigen.MatrixXd([[1,0,0]]))
  70. viewer.data.add_edges(B - global_scale*X2 if extend_arrows else B, B + global_scale*X2 , igl.eigen.MatrixXd([[0,0,1]]))
  71. if key == ord('2'):
  72. # Bisector field
  73. viewer.data.set_mesh(V, F)
  74. viewer.data.add_edges(B - global_scale*BIS1 if extend_arrows else B, B + global_scale*BIS1 , igl.eigen.MatrixXd([[1,0,0]]))
  75. viewer.data.add_edges(B - global_scale*BIS2 if extend_arrows else B, B + global_scale*BIS2 , igl.eigen.MatrixXd([[0,0,1]]))
  76. if key == ord('3'):
  77. # Bisector field combed
  78. viewer.data.set_mesh(V, F)
  79. viewer.data.add_edges(B - global_scale*BIS1_combed if extend_arrows else B, B + global_scale*BIS1_combed , igl.eigen.MatrixXd([[1,0,0]]))
  80. viewer.data.add_edges(B - global_scale*BIS2_combed if extend_arrows else B, B + global_scale*BIS2_combed , igl.eigen.MatrixXd([[0,0,1]]))
  81. if key == ord('4'):
  82. # Singularities and cuts
  83. viewer.data.set_mesh(V, F)
  84. # Plot cuts
  85. l_count = Seams.sum()
  86. P1 = igl.eigen.MatrixXd(l_count,3)
  87. P2 = igl.eigen.MatrixXd(l_count,3)
  88. for i in range(0,Seams.rows()):
  89. for j in range(0,Seams.cols()):
  90. if Seams[i,j] != 0:
  91. P1.setRow(l_count-1, V.row(F[i,j]))
  92. P2.setRow(l_count-1, V.row(F[i,(j+1)%3]))
  93. l_count = l_count - 1
  94. viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
  95. # Plot the singularities as colored dots (red for negative, blue for positive)
  96. for i in range(0,singularityIndex.size()):
  97. if singularityIndex[i] < 2 and singularityIndex[i] > 0:
  98. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
  99. elif singularityIndex[i] > 2:
  100. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
  101. if key == ord('5'):
  102. # Singularities and cuts, original field
  103. # Singularities and cuts
  104. viewer.data.set_mesh(V, F)
  105. viewer.data.add_edges(B - global_scale*X1_combed if extend_arrows else B, B + global_scale*X1_combed ,igl.eigen.MatrixXd([[1,0,0]]))
  106. viewer.data.add_edges(B - global_scale*X2_combed if extend_arrows else B, B + global_scale*X2_combed ,igl.eigen.MatrixXd([[0,0,1]]))
  107. # Plot cuts
  108. l_count = Seams.sum()
  109. P1 = igl.eigen.MatrixXd(l_count,3)
  110. P2 = igl.eigen.MatrixXd(l_count,3)
  111. for i in range(0, Seams.rows()):
  112. for j in range(0, Seams.cols()):
  113. if Seams[i,j] != 0:
  114. P1.setRow(l_count-1,V.row(F[i,j]))
  115. P2.setRow(l_count-1,V.row(F[i,(j+1)%3]))
  116. l_count = l_count - 1
  117. viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
  118. # Plot the singularities as colored dots (red for negative, blue for positive)
  119. for i in range(0,singularityIndex.size()):
  120. if singularityIndex[i] < 2 and singularityIndex[i] > 0:
  121. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
  122. elif singularityIndex[i] > 2:
  123. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[0,1,0]]))
  124. if key == ord('6'):
  125. # Global parametrization UV
  126. viewer.data.set_mesh(UV, FUV)
  127. viewer.data.set_uv(UV)
  128. viewer.core.show_lines = True
  129. if key == ord('7'):
  130. # Global parametrization in 3D
  131. viewer.data.set_mesh(V, F)
  132. viewer.data.set_uv(UV,FUV)
  133. viewer.core.show_texture = True
  134. if key == ord('8'):
  135. # Global parametrization in 3D with seams
  136. viewer.data.set_mesh(V, F)
  137. viewer.data.set_uv(UV_seams,FUV_seams)
  138. viewer.core.show_texture = True
  139. viewer.data.set_colors(igl.eigen.MatrixXd([[1,1,1]]))
  140. viewer.data.set_texture(texture_R, texture_B, texture_G)
  141. viewer.core.align_camera_center(viewer.data.V,viewer.data.F)
  142. return False
  143. # Load a mesh in OFF format
  144. igl.readOFF("../../tutorial/shared/3holes.off", V, F)
  145. # Compute face barycenters
  146. igl.barycenter(V, F, B)
  147. # Compute scale for visualizing fields
  148. global_scale = .5*igl.avg_edge_length(V, F)
  149. # Contrain one face
  150. b = igl.eigen.MatrixXi([[0]])
  151. bc = igl.eigen.MatrixXd([[1,0,0]])
  152. # Create a smooth 4-RoSy field
  153. S = igl.eigen.MatrixXd()
  154. igl.comiso.nrosy(V,F,b,bc,igl.eigen.MatrixXi(),igl.eigen.MatrixXd(),igl.eigen.MatrixXd(),4,0.5,X1,S)
  155. # Find the the orthogonal vector
  156. B1 = igl.eigen.MatrixXd()
  157. B2 = igl.eigen.MatrixXd()
  158. B3 = igl.eigen.MatrixXd()
  159. igl.local_basis(V,F,B1,B2,B3)
  160. X2 = igl.rotate_vectors(X1, igl.eigen.MatrixXd.Constant(1,1,pi/2), B1, B2)
  161. gradient_size = 50
  162. iterations = 0
  163. stiffness = 5.0
  164. direct_round = False
  165. # Always work on the bisectors, it is more general
  166. igl.compute_frame_field_bisectors(V, F, X1, X2, BIS1, BIS2)
  167. # Comb the field, implicitly defining the seams
  168. igl.comb_cross_field(V, F, BIS1, BIS2, BIS1_combed, BIS2_combed)
  169. # Find the integer mismatches
  170. igl.cross_field_missmatch(V, F, BIS1_combed, BIS2_combed, True, MMatch)
  171. # Find the singularities
  172. igl.find_cross_field_singularities(V, F, MMatch, isSingularity, singularityIndex);
  173. # Cut the mesh, duplicating all vertices on the seams
  174. igl.cut_mesh_from_singularities(V, F, MMatch, Seams)
  175. # Comb the frame-field accordingly
  176. igl.comb_frame_field(V, F, X1, X2, BIS1_combed, BIS2_combed, X1_combed, X2_combed)
  177. # Global parametrization
  178. igl.comiso.miq(V,
  179. F,
  180. X1_combed,
  181. X2_combed,
  182. MMatch,
  183. isSingularity,
  184. Seams,
  185. UV,
  186. FUV,
  187. gradient_size,
  188. stiffness,
  189. direct_round,
  190. iterations,
  191. 5,
  192. True,
  193. True);
  194. # Global parametrization (with seams, only for demonstration)
  195. igl.comiso.miq(V,
  196. F,
  197. X1_combed,
  198. X2_combed,
  199. MMatch,
  200. isSingularity,
  201. Seams,
  202. UV_seams,
  203. FUV_seams,
  204. gradient_size,
  205. stiffness,
  206. direct_round,
  207. iterations,
  208. 5,
  209. False);
  210. # Plot the mesh
  211. viewer = igl.viewer.Viewer()
  212. # Replace the standard texture with an integer shift invariant texture
  213. (texture_R, texture_G, texture_B) = line_texture()
  214. # Plot the original mesh with a texture parametrization
  215. key_down(viewer,ord('7'),0)
  216. # Launch the viewer
  217. viewer.callback_key_down = key_down
  218. viewer.launch()