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- #ifndef IGL_ONE_H
- #define IGL_ONE_H
- // Often one needs a reference to a dummy variable containing zero as its
- // value, for example when using AntTweakBar's
- // TwSetParam( "3D View", "opened", TW_PARAM_INT32, 1, &INT_ONE);
- namespace igl
- {
- const char CHAR_ONE = 1;
- const int INT_ONE = 1;
- const unsigned int UNSIGNED_INT_ONE = 1;
- const double DOUBLE_ONE = 1;
- const float FLOAT_ONE = 1;
- }
- #endif
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