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- #ifndef IGL_EDGES_H
- #define IGL_EDGES_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Constructs a list of unique edges represented in a given mesh (V,F)
- // Templates:
- // T should be a eigen sparse matrix primitive type like int or double
- // Inputs:
- // F #F by 3 list of mesh faces (must be triangles)
- // or
- // T #T x 4 matrix of indices of tet corners
- // Outputs:
- // E #E by 2 list of edges in no particular order
- //
- // See also: adjacency_matrix
- IGL_INLINE void edges( const Eigen::MatrixXi& F, Eigen::MatrixXi& E);
- }
- #ifdef IGL_HEADER_ONLY
- # include "edges.cpp"
- #endif
- #endif
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