py_igl_viewer.cpp 18 KB

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  1. #include <Eigen/Dense>
  2. #include <Eigen/Sparse>
  3. #include "../python_shared.h"
  4. #define ENABLE_SERIALIZATION
  5. #include <igl/viewer/Viewer.h>
  6. #include <igl/viewer/ViewerCore.h>
  7. #include <igl/viewer/ViewerData.h>
  8. #include <igl/viewer/OpenGL_state.h>
  9. #include <igl/serialize.h>
  10. #ifdef IGL_VIEWER_WITH_NANOGUI
  11. #include "../../../external/nanogui/include/nanogui/formhelper.h"
  12. #include "../../../external/nanogui/include/nanogui/screen.h"
  13. #endif
  14. void python_export_igl_viewer(py::module &m)
  15. {
  16. py::module me = m.def_submodule(
  17. "viewer", "Mesh viewer");
  18. /////////////////////// DATA
  19. py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
  20. py::enum_<igl::viewer::ViewerData::DirtyFlags>(viewerdata_class, "DirtyFlags")
  21. .value("DIRTY_NONE", igl::viewer::ViewerData::DIRTY_NONE)
  22. .value("DIRTY_POSITION", igl::viewer::ViewerData::DIRTY_POSITION)
  23. .value("DIRTY_UV", igl::viewer::ViewerData::DIRTY_UV)
  24. .value("DIRTY_NORMAL", igl::viewer::ViewerData::DIRTY_NORMAL)
  25. .value("DIRTY_AMBIENT", igl::viewer::ViewerData::DIRTY_AMBIENT)
  26. .value("DIRTY_DIFFUSE", igl::viewer::ViewerData::DIRTY_DIFFUSE)
  27. .value("DIRTY_SPECULAR", igl::viewer::ViewerData::DIRTY_SPECULAR)
  28. .value("DIRTY_TEXTURE", igl::viewer::ViewerData::DIRTY_TEXTURE)
  29. .value("DIRTY_FACE", igl::viewer::ViewerData::DIRTY_FACE)
  30. .value("DIRTY_MESH", igl::viewer::ViewerData::DIRTY_MESH)
  31. .value("DIRTY_OVERLAY_LINES", igl::viewer::ViewerData::DIRTY_OVERLAY_LINES)
  32. .value("DIRTY_OVERLAY_POINTS", igl::viewer::ViewerData::DIRTY_OVERLAY_POINTS)
  33. .value("DIRTY_ALL", igl::viewer::ViewerData::DIRTY_ALL)
  34. .export_values();
  35. viewerdata_class
  36. .def(py::init<>())
  37. .def("set_mesh", &igl::viewer::ViewerData::set_mesh)
  38. .def("set_colors", &igl::viewer::ViewerData::set_colors)
  39. .def("clear", &igl::viewer::ViewerData::clear)
  40. .def("set_face_based", &igl::viewer::ViewerData::set_face_based)
  41. .def("set_vertices", &igl::viewer::ViewerData::set_vertices)
  42. .def("set_normals", &igl::viewer::ViewerData::set_normals)
  43. .def("set_uv",
  44. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerData::set_uv
  45. )
  46. .def("set_uv",
  47. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi&)) &igl::viewer::ViewerData::set_uv
  48. )
  49. .def("set_texture",
  50. (void (igl::viewer::ViewerData::*) (
  51. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&,
  52. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&,
  53. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&)
  54. ) &igl::viewer::ViewerData::set_texture
  55. )
  56. .def("set_texture",
  57. (void (igl::viewer::ViewerData::*) (
  58. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&,
  59. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&,
  60. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&,
  61. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>&)
  62. ) &igl::viewer::ViewerData::set_texture
  63. )
  64. .def("set_points", &igl::viewer::ViewerData::set_points)
  65. .def("add_points", &igl::viewer::ViewerData::add_points)
  66. .def("set_edges", &igl::viewer::ViewerData::set_edges)
  67. .def("add_edges", &igl::viewer::ViewerData::add_edges)
  68. .def("add_label", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& P, const std::string& str)
  69. {
  70. assert_is_VectorX("P",P);
  71. data.add_label(P,str);
  72. })
  73. .def("compute_normals", &igl::viewer::ViewerData::compute_normals)
  74. .def("uniform_colors", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& ambient, const Eigen::MatrixXd& diffuse, const Eigen::MatrixXd& specular)
  75. {
  76. if (ambient.cols() == 3)
  77. {
  78. assert_is_Vector3("ambient",ambient);
  79. assert_is_Vector3("diffuse",diffuse);
  80. assert_is_Vector3("specular",specular);
  81. Eigen::Vector3d vambient = ambient;
  82. Eigen::Vector3d vdiffuse = diffuse;
  83. Eigen::Vector3d vspecular = specular;
  84. data.uniform_colors(vambient,vdiffuse, vspecular);
  85. }
  86. if (ambient.cols() == 4)
  87. {
  88. assert_is_Vector4("ambient",ambient);
  89. assert_is_Vector4("diffuse",diffuse);
  90. assert_is_Vector4("specular",specular);
  91. Eigen::Vector4d vambient = ambient;
  92. Eigen::Vector4d vdiffuse = diffuse;
  93. Eigen::Vector4d vspecular = specular;
  94. data.uniform_colors(vambient,vdiffuse,vspecular);
  95. }
  96. })
  97. .def("grid_texture", &igl::viewer::ViewerData::grid_texture)
  98. .def_readwrite("V", &igl::viewer::ViewerData::V)
  99. .def_readwrite("F", &igl::viewer::ViewerData::F)
  100. .def_readwrite("F_normals", &igl::viewer::ViewerData::F_normals)
  101. .def_readwrite("F_material_ambient", &igl::viewer::ViewerData::F_material_ambient)
  102. .def_readwrite("F_material_diffuse", &igl::viewer::ViewerData::F_material_diffuse)
  103. .def_readwrite("F_material_specular", &igl::viewer::ViewerData::F_material_specular)
  104. .def_readwrite("V_normals", &igl::viewer::ViewerData::V_normals)
  105. .def_readwrite("V_material_ambient", &igl::viewer::ViewerData::V_material_ambient)
  106. .def_readwrite("V_material_diffuse", &igl::viewer::ViewerData::V_material_diffuse)
  107. .def_readwrite("V_material_specular", &igl::viewer::ViewerData::V_material_specular)
  108. .def_readwrite("V_uv", &igl::viewer::ViewerData::V_uv)
  109. .def_readwrite("F_uv", &igl::viewer::ViewerData::F_uv)
  110. .def_readwrite("texture_R", &igl::viewer::ViewerData::texture_R)
  111. .def_readwrite("texture_G", &igl::viewer::ViewerData::texture_G)
  112. .def_readwrite("texture_B", &igl::viewer::ViewerData::texture_B)
  113. .def_readwrite("lines", &igl::viewer::ViewerData::lines)
  114. .def_readwrite("points", &igl::viewer::ViewerData::points)
  115. .def_readwrite("labels_positions", &igl::viewer::ViewerData::labels_positions)
  116. .def_readwrite("labels_strings", &igl::viewer::ViewerData::labels_strings)
  117. .def_readwrite("dirty", &igl::viewer::ViewerData::dirty)
  118. .def_readwrite("face_based", &igl::viewer::ViewerData::face_based)
  119. .def("serialize", [](igl::viewer::ViewerData& data)
  120. {
  121. std::vector<char> a;
  122. igl::serialize(data,"Data",a);
  123. return a;
  124. })
  125. .def("deserialize", [](igl::viewer::ViewerData& data, const std::vector<char>& a)
  126. {
  127. igl::deserialize(data,"Data",a);
  128. return;
  129. })
  130. ;
  131. //////////////////////// OPENGL_State
  132. py::class_<igl::viewer::OpenGL_state> opengl_state_class(me, "OpenGL_state");
  133. opengl_state_class
  134. .def(py::init<>())
  135. .def("init", &igl::viewer::OpenGL_state::init)
  136. ;
  137. //////////////////////// CORE
  138. py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
  139. py::enum_<igl::viewer::ViewerCore::RotationType>(viewercore_class, "RotationType")
  140. .value("ROTATION_TYPE_TRACKBALL", igl::viewer::ViewerCore::ROTATION_TYPE_TRACKBALL)
  141. .value("ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP", igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
  142. .value("NUM_ROTATION_TYPES", igl::viewer::ViewerCore::NUM_ROTATION_TYPES)
  143. .export_values();
  144. viewercore_class
  145. .def(py::init<>())
  146. //.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
  147. .def("init", &igl::viewer::ViewerCore::init)
  148. .def("shut", &igl::viewer::ViewerCore::shut)
  149. //.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
  150. .def("align_camera_center",
  151. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
  152. )
  153. .def("align_camera_center",
  154. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
  155. )
  156. .def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
  157. .def("draw",&igl::viewer::ViewerCore::draw)
  158. .def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
  159. .def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
  160. .def_property("background_color",
  161. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color.cast<double>());},
  162. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  163. {
  164. assert_is_Vector4("background_color",v);
  165. core.background_color << Eigen::Vector4f(v.cast<float>());
  166. })
  167. .def_property("line_color",
  168. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.line_color.cast<double>());},
  169. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  170. {
  171. assert_is_Vector4("line_color",v);
  172. core.line_color = Eigen::Vector4f(v.cast<float>());
  173. })
  174. .def_property("light_position",
  175. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.light_position.cast<double>());},
  176. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  177. {
  178. assert_is_Vector3("light_position",v);
  179. core.light_position = Eigen::Vector3f(v.cast<float>());
  180. })
  181. .def_readwrite("lighting_factor",&igl::viewer::ViewerCore::lighting_factor)
  182. .def_readwrite("model_zoom",&igl::viewer::ViewerCore::model_zoom)
  183. .def_property("trackball_angle",
  184. [](const igl::viewer::ViewerCore& core) {return Eigen::Quaterniond(core.trackball_angle.cast<double>());},
  185. [](igl::viewer::ViewerCore& core, const Eigen::Quaterniond& q)
  186. {
  187. core.trackball_angle = Eigen::Quaternionf(q.cast<float>());
  188. })
  189. .def_property("model_translation",
  190. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation.cast<double>());},
  191. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  192. {
  193. assert_is_Vector3("model_translation",v);
  194. core.model_translation = Eigen::Vector3f(v.cast<float>());
  195. })
  196. .def_readwrite("model_zoom_uv",&igl::viewer::ViewerCore::model_zoom_uv)
  197. .def_property("model_translation_uv",
  198. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation_uv.cast<double>());},
  199. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  200. {
  201. assert_is_Vector3("model_translation_uv",v);
  202. core.model_translation_uv = Eigen::Vector3f(v.cast<float>());
  203. })
  204. .def_readwrite("camera_zoom",&igl::viewer::ViewerCore::camera_zoom)
  205. .def_readwrite("orthographic",&igl::viewer::ViewerCore::orthographic)
  206. .def_property("camera_eye",
  207. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_eye.cast<double>());},
  208. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  209. {
  210. assert_is_Vector3("camera_eye",v);
  211. core.camera_eye = Eigen::Vector3f(v.cast<float>());
  212. })
  213. .def_property("camera_up",
  214. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_up.cast<double>());},
  215. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  216. {
  217. assert_is_Vector3("camera_up",v);
  218. core.camera_up = Eigen::Vector3f(v.cast<float>());
  219. })
  220. .def_property("camera_center",
  221. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_center.cast<double>());},
  222. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  223. {
  224. assert_is_Vector3("camera_center",v);
  225. core.camera_center = Eigen::Vector3f(v.cast<float>());
  226. })
  227. .def_readwrite("camera_view_angle",&igl::viewer::ViewerCore::camera_view_angle)
  228. .def_readwrite("camera_dnear",&igl::viewer::ViewerCore::camera_dnear)
  229. .def_readwrite("camera_dfar",&igl::viewer::ViewerCore::camera_dfar)
  230. .def_readwrite("show_overlay",&igl::viewer::ViewerCore::show_overlay)
  231. .def_readwrite("show_overlay_depth",&igl::viewer::ViewerCore::show_overlay_depth)
  232. .def_readwrite("show_texture",&igl::viewer::ViewerCore::show_texture)
  233. .def_readwrite("show_faces",&igl::viewer::ViewerCore::show_faces)
  234. .def_readwrite("show_lines",&igl::viewer::ViewerCore::show_lines)
  235. .def_readwrite("show_vertid",&igl::viewer::ViewerCore::show_vertid)
  236. .def_readwrite("show_faceid",&igl::viewer::ViewerCore::show_faceid)
  237. .def_readwrite("invert_normals",&igl::viewer::ViewerCore::invert_normals)
  238. .def_readwrite("depth_test",&igl::viewer::ViewerCore::depth_test)
  239. .def_readwrite("point_size",&igl::viewer::ViewerCore::point_size)
  240. .def_readwrite("line_width",&igl::viewer::ViewerCore::line_width)
  241. .def_readwrite("is_animating",&igl::viewer::ViewerCore::is_animating)
  242. .def_readwrite("animation_max_fps",&igl::viewer::ViewerCore::animation_max_fps)
  243. .def_readwrite("object_scale",&igl::viewer::ViewerCore::object_scale)
  244. .def_property("viewport",
  245. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.viewport.cast<double>());},
  246. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  247. {
  248. assert_is_Vector4("viewport",v);
  249. core.viewport = Eigen::Vector4f(v.cast<float>());
  250. })
  251. .def_property("view",
  252. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.view.cast<double>());},
  253. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  254. {
  255. assert_is_Matrix4("view",v);
  256. core.view = Eigen::Matrix4f(v.cast<float>());
  257. })
  258. .def_property("model",
  259. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model.cast<double>());},
  260. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  261. {
  262. assert_is_Matrix4("model",v);
  263. core.model = Eigen::Matrix4f(v.cast<float>());
  264. })
  265. .def_property("proj",
  266. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.proj.cast<double>());},
  267. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  268. {
  269. assert_is_Matrix4("proj",v);
  270. core.proj = Eigen::Matrix4f(v.cast<float>());
  271. })
  272. .def_readwrite("rotation_type",&igl::viewer::ViewerCore::rotation_type)
  273. .def("serialize", [](igl::viewer::ViewerCore& core)
  274. {
  275. std::vector<char> a;
  276. igl::serialize(core,"Core",a);
  277. return a;
  278. })
  279. .def("deserialize", [](igl::viewer::ViewerCore& core, const std::vector<char>& a)
  280. {
  281. igl::deserialize(core,"Core",a);
  282. return;
  283. })
  284. // TODO: wrap this!
  285. // Eigen::Quaternionf trackball_angle;
  286. ;
  287. ///////////////////////// VIEWER
  288. // UI Enumerations
  289. py::class_<igl::viewer::Viewer> viewer_class(me, "Viewer");
  290. // #ifdef IGL_VIEWER_WITH_NANOGUI
  291. // py::object fh = (py::object) py::module::import("nanogui").attr("FormHelper");
  292. // py::class_<nanogui::FormHelper> form_helper_class(me, "FormHelper", fh);
  293. // py::object screen = (py::object) py::module::import("nanogui").attr("Screen");
  294. // py::class_<nanogui::Screen> screen_class(me, "Screen", screen);
  295. // #endif
  296. py::enum_<igl::viewer::Viewer::MouseButton>(viewer_class, "MouseButton")
  297. .value("Left", igl::viewer::Viewer::MouseButton::Left)
  298. .value("Middle", igl::viewer::Viewer::MouseButton::Middle)
  299. .value("Right", igl::viewer::Viewer::MouseButton::Right)
  300. .export_values();
  301. viewer_class
  302. .def(py::init<>())
  303. .def_readwrite("data", &igl::viewer::Viewer::data)
  304. .def_readwrite("core", &igl::viewer::Viewer::core)
  305. .def_readwrite("opengl", &igl::viewer::Viewer::opengl)
  306. #ifdef IGL_VIEWER_WITH_NANOGUI
  307. .def_readwrite("ngui", &igl::viewer::Viewer::ngui)
  308. .def_readwrite("screen", &igl::viewer::Viewer::screen)
  309. #endif
  310. .def("launch", &igl::viewer::Viewer::launch, py::arg("resizable") = true, py::arg("fullscreen") = false)
  311. .def("launch_init", &igl::viewer::Viewer::launch_init, py::arg("resizable") = true, py::arg("fullscreen") = false)
  312. .def("launch_rendering", &igl::viewer::Viewer::launch_rendering, py::arg("loop") = true)
  313. .def("launch_shut", &igl::viewer::Viewer::launch_shut)
  314. .def("init", &igl::viewer::Viewer::init)
  315. .def("serialize", [](igl::viewer::Viewer& viewer)
  316. {
  317. std::vector<char> a;
  318. igl::serialize(viewer.core,"Core",a);
  319. igl::serialize(viewer.data,"Data",a);
  320. return a;
  321. })
  322. .def("deserialize", [](igl::viewer::Viewer& viewer, const std::vector<char>& a)
  323. {
  324. igl::deserialize(viewer.core,"Core",a);
  325. igl::deserialize(viewer.data,"Data",a);
  326. return;
  327. })
  328. // Scene IO
  329. .def("load_scene", [](igl::viewer::Viewer& viewer)
  330. {
  331. viewer.load_scene();
  332. })
  333. .def("load_scene", [](igl::viewer::Viewer& viewer, std::string str)
  334. {
  335. viewer.load_scene(str);
  336. })
  337. .def("save_scene", &igl::viewer::Viewer::save_scene)
  338. // Draw everything
  339. .def("draw", &igl::viewer::Viewer::draw)
  340. // OpenGL context resize
  341. .def("resize", &igl::viewer::Viewer::resize)
  342. // Helper functions
  343. .def("snap_to_canonical_quaternion", &igl::viewer::Viewer::snap_to_canonical_quaternion)
  344. .def("open_dialog_load_mesh", &igl::viewer::Viewer::open_dialog_load_mesh)
  345. .def("open_dialog_save_mesh", &igl::viewer::Viewer::open_dialog_save_mesh)
  346. // Input handling
  347. .def_readwrite("current_mouse_x", &igl::viewer::Viewer::current_mouse_x)
  348. .def_readwrite("current_mouse_y", &igl::viewer::Viewer::current_mouse_y)
  349. // Callbacks
  350. .def_readwrite("callback_init", &igl::viewer::Viewer::callback_init)
  351. .def_readwrite("callback_pre_draw", &igl::viewer::Viewer::callback_pre_draw)
  352. .def_readwrite("callback_post_draw", &igl::viewer::Viewer::callback_post_draw)
  353. .def_readwrite("callback_mouse_down", &igl::viewer::Viewer::callback_mouse_down)
  354. .def_readwrite("callback_mouse_up", &igl::viewer::Viewer::callback_mouse_up)
  355. .def_readwrite("callback_mouse_move", &igl::viewer::Viewer::callback_mouse_move)
  356. .def_readwrite("callback_mouse_scroll", &igl::viewer::Viewer::callback_mouse_scroll)
  357. .def_readwrite("callback_key_pressed", &igl::viewer::Viewer::callback_key_pressed)
  358. .def_readwrite("callback_key_down", &igl::viewer::Viewer::callback_key_down)
  359. .def_readwrite("callback_key_up", &igl::viewer::Viewer::callback_key_up)
  360. ;
  361. }