1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "texture_from_png.h"
- #include "../opengl/report_gl_error.h"
- #include <stb_image.h>
- IGL_INLINE bool igl::png::texture_from_png(const std::string png_file, const bool flip, GLuint & id)
- {
- int width,height,n;
- unsigned char *data = stbi_load(png_file.c_str(), &width, &height, &n, 4);
- if(data == NULL) {
- return false;
- }
- // Why do I need to flip?
- /*if(flip)
- {
- yimg.flip();
- }*/
-
- glGenTextures(1, &id);
- glBindTexture(GL_TEXTURE_2D, id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(
- GL_TEXTURE_2D, 0, GL_RGB,
- width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_2D, 0);
- stbi_image_free(data);
- return true;
- }
- IGL_INLINE bool igl::png::texture_from_png(const std::string png_file, GLuint & id)
- {
- return texture_from_png(png_file,false,id);
- }
- IGL_INLINE bool igl::png::texture_from_png(
- const std::string png_file,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& A
- )
- {
- int width,height,n;
- unsigned char *data = stbi_load(png_file.c_str(), &width, &height, &n, 4);
- if(data == NULL) {
- return false;
- }
- R.resize(height,width);
- G.resize(height,width);
- B.resize(height,width);
- A.resize(height,width);
- for (unsigned j=0; j<height; ++j) {
- for (unsigned i=0; i<width; ++i) {
- // used to flip with libPNG, but I'm not sure if
- // simply j*width + i wouldn't be better
- // stb_image uses horizontal scanline an starts top-left corner
- R(i,j) = data[4*( (width-1-i) + width * (height-1-j) )];
- G(i,j) = data[4*( (width-1-i) + width * (height-1-j) ) + 1];
- B(i,j) = data[4*( (width-1-i) + width * (height-1-j) ) + 2];
- //A(i,j) = data[4*( (width-1-i) + width * (height-1-j) ) + 3];
- }
- }
- stbi_image_free(data);
- return true;
- }
|