texture_from_png.h 1.7 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_PNG_TEXTURE_FROM_PNG_H
  9. #define IGL_PNG_TEXTURE_FROM_PNG_H
  10. #include "../igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <string>
  13. #include "../opengl/OpenGL_convenience.h"
  14. namespace igl
  15. {
  16. namespace png
  17. {
  18. // Read an image from a .png file and use it as a texture
  19. //
  20. // Input:
  21. // png_file path to .png file
  22. // flip whether to flip the image vertically (A --> ∀)
  23. // Output:
  24. // id of generated openGL texture
  25. // Returns true on success, false on failure
  26. IGL_INLINE bool texture_from_png(const std::string png_file, const bool flip, GLuint & id);
  27. IGL_INLINE bool texture_from_png(const std::string png_file, GLuint & id);
  28. // Read an image from a .png file and use it as a texture
  29. //
  30. // Input:
  31. // png_file path to .png file
  32. // Output:
  33. // R,G,B,A texture channels
  34. // Returns true on success, false on failure
  35. //
  36. // Todo: this is an inappropriate function name. This is really just
  37. // reading a png.... Not necessarily as a texture.
  38. IGL_INLINE bool texture_from_png(const std::string png_file,
  39. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  40. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  41. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B,
  42. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& A
  43. );
  44. }
  45. }
  46. #ifndef IGL_STATIC_LIBRARY
  47. # include "texture_from_png.cpp"
  48. #endif
  49. #endif