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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_PNG_TEXTURE_FROM_PNG_H
- #define IGL_PNG_TEXTURE_FROM_PNG_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- #include "../opengl/OpenGL_convenience.h"
- namespace igl
- {
- namespace png
- {
- // Read an image from a .png file and use it as a texture
- //
- // Input:
- // png_file path to .png file
- // flip whether to flip the image vertically (A --> ∀)
- // Output:
- // id of generated openGL texture
- // Returns true on success, false on failure
- IGL_INLINE bool texture_from_png(const std::string png_file, const bool flip, GLuint & id);
- IGL_INLINE bool texture_from_png(const std::string png_file, GLuint & id);
- // Read an image from a .png file and use it as a texture
- //
- // Input:
- // png_file path to .png file
- // Output:
- // R,G,B,A texture channels
- // Returns true on success, false on failure
- //
- // Todo: this is an inappropriate function name. This is really just
- // reading a png.... Not necessarily as a texture.
- IGL_INLINE bool texture_from_png(const std::string png_file,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B,
- Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& A
- );
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "texture_from_png.cpp"
- #endif
- #endif
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