This library is shared by many people. This document highlights some style guidelines for developers of the library, but also act as best-practices for users.
The structure of libigl is very flat and function-based. For every
function/sub-routine create a single .h and .cpp file. For example, if you have
a function that determines connected components from a face list F
you would
create the header connected_components.h
and connected_components.cpp
and the only
function defined should be void connected_components(const ... F, ... C)
. If the
implementation of connected_components
requires a subroutine to compute an
adjacency matrix then create another pair adjacency_matrix.h
and
adjacency_matrix.cpp
with a single function void adjacency_matrix(const ... F, ...
A)
.
Strive to encapsulate sub-functions that could possibly be useful outside of the implementation of your current function. This might mean abstracting the interface a bit. If it doesn't dramatically effect performance then create a new pair of .h/.cpp files with this sub-function.
If encapsulation in a separate file is not possible or does not make sense, then avoid crowding the namespace by creating lambda functions within the function implmentation.
Libigl is built around the high-performance paradigm of "struct of arrays" rather than "array of structs". The way we achieve this is to avoid classes and pass "basic types" directly. The price we pay is long function interfaces, but this increases code reuse dramatically. A "basic type" in our context is a Eigen type, stl type, or basic C type.
Each function prototype should be well documented in its corresponding .h header file. A typical documentation consists of four parts:
// [A human readable description of what the function does.]
//
// Inputs:
// [variable name of first (const) input] [dimensions and
// description of this input variable]
// [variable name of second (const) input] [dimensions and
// description of this input variable]
// ...
// Outputs:
// [variable name of first output ] [dimensions and
// description of this output variable]
// [variable name of second output ] [dimensions and
// description of this output variable]
// ...
// Returns [description of return value]
For example the header barycenter.h
// Computes the barycenter of every simplex
//
// Inputs:
// V #V x dim matrix of vertex coordinates
// F #F x simplex_size matrix of indices of simplex corners into V
// Output:
// BC #F x dim matrix of 3d vertices
//
All input parameters should be demarcated const
. If an input is also an
output than consider exposing two parameters (one const
) or be sure to list
the variable under both // Inputs:
and // Outputs:
in the header comments.
All but simple types should be passed by reference (e.g. Matrix & mat
) rather
than pointers (e.g. Matrix * mat
) or value (e.g. Matrix mat
).
All functions should be implemented with at least one overload that has a
void
or simple return type (e.g. bool
on success/failure). With this
implementation its then possible to write an overload that returns a single
output.
For example:
template <typename Atype>
void adjacency_matrix(const ... & F, Eigen::SparseMatrix<AType> & A);
template <typename Atype>
Eigen::SparseMatrix<Atype> adjacency_matrix(const ... & F);
Functions (and thus also files) should have simple,
descriptive names using lowercase letters and underscores between words. Avoid
unnecessary prefaces. For example, instead of compute_adjacency_matrix
,
construct_adjacency_matrix
, extract_adjacency_matrix
,
get_adjacency_matrix
, or set_adjacency_matrix
just call the function
adjacency_matrix
.
Libigl prefers short (even single character) variable names with heavy
documentation in the comments in the header file or above the declaration of
the function. When possible use V
to mean a list of vertex positions and F
to mean a list of faces/triangles.
Classes should be avoided. When naming a class use CamelCase (e.g. SortableRow.h).
Enums types should be placed in the appropriate igl::
namespace and should be
named in CamelCase (e.g. igl::SolverStatus
) and instances should be named in
ALL_CAPS with underscores between words and prefaced with the name of the enum.
For example:
namespace igl
{
enum SolverStatus
{
// Good
SOLVER_STATUS_CONVERGED = 0,
// OK
SOLVER_STATUS_MAX_ITER = 1,
// Bad
SOLVER_STATUS_ERROR = 2,
NUM_SOLVER_STATUSES = 3,
};
};
For legacy reasons, file reading and writing functions use a different naming
convention. A functions reading a .xyz
file should be named readXYZ
and a
function writing .xyz
files should be names writeXYZ
.
using namespace ...
in global scopeWriting using namespace std;
, using namespace Eigen;
etc. outside of a
global scope is strictly forbidden. Place these lines at the top of each
function instead.
Functions in the main library (directly in include/igl
) should only depend on
Eigen and stl. These functions should have the igl::
namespace.
Functions with other dependencies should be placed into
appropriate sub-directories (e.g. if myfunction
depends on tetgen then create
igl/tetgen/myfunction.h
and igl/tetgen/myfunction.cpp
and give the function
the namespace igl::tetgen::myfunction
.
Dependencies that require users of libigl to release their projects open source
(e.g. GPL) are considered aggressively "copyleft" and should be placed in the
include/igl/copyleft/
sub-directory and igl::copyleft::
namespace.
Be generous with assertions and always identify the assertion with strings:
assert(m < n && "m must be less than n");
Every header file should be wrapped in an #ifndef
compiler directive. The
name of the guard should be in direct correspondence with the path of the .h
file. For example, include/igl/tetgen/tetrahedralize.h
should be
#ifndef IGL_TETGEN_TETRAHEDRALIZE_H
#define IGL_TETGEN_TETRAHEDRALIZE_H
...
#endif