texture_from_file.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_TEXTURE_FROM_FILE_H
  9. #define IGL_TEXTURE_FROM_FILE_H
  10. #ifndef IGL_NO_OPENGL
  11. #include "../igl_inline.h"
  12. #include "../OpenGL_convenience.h"
  13. #include <string>
  14. namespace igl
  15. {
  16. // Read an image from an image file and use it as a texture. Officially, only
  17. // .tga and .png are supported. Any filetype read by ImageMagick's `convert`
  18. // will work via an unsafe system call.
  19. //
  20. // Input:
  21. // filename path to image file
  22. // Output:
  23. // id of generated openGL texture
  24. // Returns true on success, false on failure
  25. IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id);
  26. }
  27. #ifdef IGL_HEADER_ONLY
  28. # include "texture_from_file.cpp"
  29. #endif
  30. #endif
  31. #endif