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- #ifndef IGL_ADJACENCY_MATRIX_H
- #define IGL_ADJACENCY_MATRIX_H
- #include "igl_inline.h"
- #define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
- #include <Eigen/Dense>
- #include <Eigen/Sparse>
- namespace igl
- {
- // Constructs the graph adjacency matrix of a given mesh (V,F)
- // Templates:
- // T should be a eigen sparse matrix primitive type like int or double
- // Inputs:
- // F #F by dim list of mesh faces (must be triangles)
- // Outputs:
- // A max(F) by max(F) cotangent matrix, each row i corresponding to V(i,:)
- //
- // Example:
- // // Mesh in (V,F)
- // Eigen::SparseMatrix<double> A;
- // adjacency_matrix(F,A);
- // // sum each row
- // SparseVector<double> Asum;
- // sum(A,1,Asum);
- // // Convert row sums into diagonal of sparse matrix
- // SparseMatrix<double> Adiag;
- // diag(Asum,Adiag);
- // // Build uniform laplacian
- // SparseMatrix<double> U;
- // U = A-Adiag;
- //
- // See also: edges, cotmatrix, diag
- template <typename T>
- IGL_INLINE void adjacency_matrix(
- const Eigen::MatrixXi & F,
- Eigen::SparseMatrix<T>& A);
- }
- #ifdef IGL_HEADER_ONLY
- # include "adjacency_matrix.cpp"
- #endif
- #endif
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