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- #ifndef IGL_DOT_H
- #define IGL_DOT_H
- #include "igl_inline.h"
- namespace igl
- {
- // Computes out = dot(a,b)
- // Inputs:
- // a left 3d vector
- // b right 3d vector
- // Returns scalar dot product
- IGL_INLINE double dot(
- const double *a,
- const double *b);
- }
- #ifdef IGL_HEADER_ONLY
- # include "dot.cpp"
- #endif
- #endif
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