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- #ifndef IGL_LOAD_SHADER_H
- #define IGL_LOAD_SHADER_H
- #include "igl_inline.h"
- #ifdef __APPLE__
- # include <OpenGL/gl.h>
- #else
- # ifdef _WIN32
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # endif
- # include <GL/gl.h>
- #endif
- namespace igl
- {
- // Creates and compiles a shader from a given string
- // Inputs:
- // src string containing GLSL shader code
- // type GLSL type of shader, one of:
- // GL_VERTEX_SHADER
- // GL_FRAGMENT_SHADER
- // GL_GEOMETRY_SHADER
- // Returns index id of the newly created shader, 0 on error
- IGL_INLINE GLuint load_shader(const char *src,const GLenum type);
- }
- #ifdef IGL_HEADER_ONLY
- # include "load_shader.cpp"
- #endif
- #endif
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